How the ocean personality model affects the perception of crowds
buir.contributor.author | Güdükbay, Uğur | |
dc.citation.epage | 31 | en_US |
dc.citation.issueNumber | 3 | en_US |
dc.citation.spage | 22 | en_US |
dc.citation.volumeNumber | 31 | en_US |
dc.contributor.author | Durupınar, F. | en_US |
dc.contributor.author | Pelechano, N. | en_US |
dc.contributor.author | Allbeck, J. M. | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Badler, N. I. | en_US |
dc.date.accessioned | 2016-02-08T09:53:13Z | |
dc.date.available | 2016-02-08T09:53:13Z | |
dc.date.issued | 2011 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | A personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individual differences by assigning each person different psychological and physiological traits. Users normally set these parameters to model a crowd's nonuniformity and diversity. The approach creates plausible variations in the crowd and enables novice users to dictate these variations by combining a standard personality model with a high-density crowd simulation. HiDAC addresses the simulation of local behaviors and the global wayfinding of crowds in a dynamically changing environment. It directs autonomous agents' behavior by combining geometric and psychological rules. HiDAC handles collisions through avoidance and response forces. Over long distances, the system applies collision avoidance so that agents can steer around obstacles. HiDAC assigns people specific behaviors. The number of actions they complete depends on their curiosity. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T09:53:13Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2011 | en |
dc.identifier.doi | 10.1109/MCG.2009.105 | en_US |
dc.identifier.eissn | 1558-1756 | |
dc.identifier.issn | 0272-1716 | |
dc.identifier.uri | http://hdl.handle.net/11693/21930 | |
dc.language.iso | English | en_US |
dc.publisher | Institute of Electrical and Electronics Engineers | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/MCG.2009.105 | en_US |
dc.source.title | IEEE Computer Graphics and Applications | en_US |
dc.subject | Autonomous agents | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Crowd simulation | en_US |
dc.subject | Graphics and multimedia | en_US |
dc.subject | Ocean personality model | en_US |
dc.subject | Changing environment | en_US |
dc.subject | Computer simulation | en_US |
dc.subject | Young adult | en_US |
dc.subject | Personality | en_US |
dc.subject | Perception | en_US |
dc.subject | Biological | en_US |
dc.subject | Models | en_US |
dc.subject | Male | en_US |
dc.subject | Humans | en_US |
dc.subject | Female | en_US |
dc.subject | Crowding | en_US |
dc.subject | Behavior | en_US |
dc.subject | Adult | en_US |
dc.subject | Adolescent | en_US |
dc.title | How the ocean personality model affects the perception of crowds | en_US |
dc.type | Article | en_US |
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