How the ocean personality model affects the perception of crowds

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage31en_US
dc.citation.issueNumber3en_US
dc.citation.spage22en_US
dc.citation.volumeNumber31en_US
dc.contributor.authorDurupınar, F.en_US
dc.contributor.authorPelechano, N.en_US
dc.contributor.authorAllbeck, J. M.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorBadler, N. I.en_US
dc.date.accessioned2016-02-08T09:53:13Z
dc.date.available2016-02-08T09:53:13Z
dc.date.issued2011en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractA personality model named High-Density Autonomous Crowds (HiDAC) simulation system provides individual differences by assigning each person different psychological and physiological traits. Users normally set these parameters to model a crowd's nonuniformity and diversity. The approach creates plausible variations in the crowd and enables novice users to dictate these variations by combining a standard personality model with a high-density crowd simulation. HiDAC addresses the simulation of local behaviors and the global wayfinding of crowds in a dynamically changing environment. It directs autonomous agents' behavior by combining geometric and psychological rules. HiDAC handles collisions through avoidance and response forces. Over long distances, the system applies collision avoidance so that agents can steer around obstacles. HiDAC assigns people specific behaviors. The number of actions they complete depends on their curiosity.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T09:53:13Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2011en
dc.identifier.doi10.1109/MCG.2009.105en_US
dc.identifier.eissn1558-1756
dc.identifier.issn0272-1716
dc.identifier.urihttp://hdl.handle.net/11693/21930
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/MCG.2009.105en_US
dc.source.titleIEEE Computer Graphics and Applicationsen_US
dc.subjectAutonomous agentsen_US
dc.subjectComputer graphicsen_US
dc.subjectCrowd simulationen_US
dc.subjectGraphics and multimediaen_US
dc.subjectOcean personality modelen_US
dc.subjectChanging environmenten_US
dc.subjectComputer simulationen_US
dc.subjectYoung adulten_US
dc.subjectPersonalityen_US
dc.subjectPerceptionen_US
dc.subjectBiologicalen_US
dc.subjectModelsen_US
dc.subjectMaleen_US
dc.subjectHumansen_US
dc.subjectFemaleen_US
dc.subjectCrowdingen_US
dc.subjectBehavioren_US
dc.subjectAdulten_US
dc.subjectAdolescenten_US
dc.titleHow the ocean personality model affects the perception of crowdsen_US
dc.typeArticleen_US

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