Real-time virtual fitting with body measurement and motion smoothing

Date

2014

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Source Title

Computers & Graphics: an international journal of systems & applications in computer graphics

Print ISSN

0097-8493

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Publisher

Pergamon Press

Volume

43

Issue

Pages

31 - 43

Language

English

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Abstract

We present a novel virtual fitting room framework using a depth sensor, which provides a realistic fitting experience with customized motion filters, size adjustments and physical simulation. The proposed scaling method adjusts the avatar and determines a standardized apparel size according to the user's measurements, prepares the collision mesh and the physics simulation, with a total of 1 s preprocessing time. The real-time motion filters prevent unnatural artifacts due to the noise from depth sensor or self-occluded body parts. We apply bone splitting to realistically render the body parts near the joints. All components are integrated efficiently to keep the frame rate higher than previous works while not sacrificing realism.

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Published Version (Please cite this version)