Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes
buir.contributor.author | Aman, Aytek | |
buir.contributor.author | Demirci, Serkan | |
buir.contributor.author | Güdükbay, Uğur | |
buir.contributor.orcid | Demirci, Serkan|0000-0002-4753-2069 | |
dc.citation.epage | 11 | en_US |
dc.citation.issueNumber | 3-4 | en_US |
dc.citation.spage | 1 | en_US |
dc.citation.volumeNumber | 32 | en_US |
dc.contributor.author | Aman, Aytek | |
dc.contributor.author | Demirci, Serkan | |
dc.contributor.author | Güdükbay, Uğur | |
dc.contributor.author | Wald, I. | |
dc.date.accessioned | 2022-01-31T13:39:15Z | |
dc.date.available | 2022-01-31T13:39:15Z | |
dc.date.issued | 2021-06-01 | |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | We describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface intersection performance. We use the hybrid acceleration structure (BTH) in a two-level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two-level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two-level structure (BVH-BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two-level BVH-BTH structure outperforms the two-level BVH structure for the tested dynamic scenes. | en_US |
dc.embargo.release | 2022-06-01 | |
dc.identifier.doi | 10.1002/cav.2024 | en_US |
dc.identifier.issn | 1546-4261 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/76921 | en_US |
dc.language.iso | English | en_US |
dc.publisher | John Wiley & Sons Ltd. | en_US |
dc.relation.isversionof | https://doi.org/10.1002/cav.2024 | en_US |
dc.source.title | Computer Animation and Virtual Worlds | en_US |
dc.subject | Acceleration structure | en_US |
dc.subject | Bounding volume hierarchy | en_US |
dc.subject | K-d tree | en_US |
dc.subject | Ray tracing | en_US |
dc.subject | Tetrahedralization | en_US |
dc.title | Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes | en_US |
dc.type | Article | en_US |
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