Multi-level tetrahedralization-based accelerator for ray-tracing animated scenes

buir.contributor.authorAman, Aytek
buir.contributor.authorDemirci, Serkan
buir.contributor.authorGüdükbay, Uğur
buir.contributor.orcidDemirci, Serkan|0000-0002-4753-2069
dc.citation.epage11en_US
dc.citation.issueNumber3-4en_US
dc.citation.spage1en_US
dc.citation.volumeNumber32en_US
dc.contributor.authorAman, Aytek
dc.contributor.authorDemirci, Serkan
dc.contributor.authorGüdükbay, Uğur
dc.contributor.authorWald, I.
dc.date.accessioned2022-01-31T13:39:15Z
dc.date.available2022-01-31T13:39:15Z
dc.date.issued2021-06-01
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractWe describe a hybrid acceleration structure for ray tracing. The hybrid structure is a Bounding Volume Hierarchy (BVH) where the leaf nodes are tetrahedralized for a decent ray-surface intersection performance. We use the hybrid acceleration structure (BTH) in a two-level acceleration structure for rendering animated scenes. There is a BVH at the top level in this two-level structure and the proposed hybrid structure (BTH) at the bottom level. We test the proposed two-level structure (BVH-BTH) for various animated scenes and obtained promising results against other acceleration structures in terms of rendering times. The two-level BVH-BTH structure outperforms the two-level BVH structure for the tested dynamic scenes.en_US
dc.description.provenanceSubmitted by Samet Emre (samet.emre@bilkent.edu.tr) on 2022-01-31T13:39:15Z No. of bitstreams: 1 Multi-level_tetrahedralization-based_accelerator_for_ray-tracing_animated_scenes.pdf: 1884587 bytes, checksum: 3cf0f06e1373c80fe10198911ba21954 (MD5)en
dc.description.provenanceMade available in DSpace on 2022-01-31T13:39:15Z (GMT). No. of bitstreams: 1 Multi-level_tetrahedralization-based_accelerator_for_ray-tracing_animated_scenes.pdf: 1884587 bytes, checksum: 3cf0f06e1373c80fe10198911ba21954 (MD5) Previous issue date: 2021-06-01en
dc.embargo.release2022-06-01
dc.identifier.doi10.1002/cav.2024en_US
dc.identifier.issn1546-4261
dc.identifier.urihttp://hdl.handle.net/11693/76921
dc.language.isoEnglishen_US
dc.publisherJohn Wiley & Sons Ltd.en_US
dc.relation.isversionofhttps://doi.org/10.1002/cav.2024en_US
dc.source.titleComputer Animation and Virtual Worldsen_US
dc.subjectAcceleration structureen_US
dc.subjectBounding volume hierarchyen_US
dc.subjectK-d treeen_US
dc.subjectRay tracingen_US
dc.subjectTetrahedralizationen_US
dc.titleMulti-level tetrahedralization-based accelerator for ray-tracing animated scenesen_US
dc.typeArticleen_US

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