Online and offline dynamic influence maximization games over social networks

buir.contributor.authorBaştopçu, Melih
buir.contributor.orcidBaştopçu, Melih|0000-0001-5122-0642
dc.citation.epage12
dc.citation.spage1
dc.contributor.authorBaştopçu, Melih
dc.contributor.authorEtesami, S. Rasoul
dc.contributor.authorBaşar, Tamer
dc.date.accessioned2025-02-25T09:14:44Z
dc.date.available2025-02-25T09:14:44Z
dc.date.issued2025-01-06
dc.departmentDepartment of Electrical and Electronics Engineering
dc.description.abstractIn this work, we consider dynamic influence maximization games over social networks with multiple players (influencers). At the beginning of each campaign opportunity, individuals' opinion dynamics take i.i.d. realizations based on an arbitrary distribution. Upon observing the realizations, influencers allocate some of their budgets to affect their opinion dynamics. Then, individuals' opinion dynamics evolve according to the well-known De-Groot model. At the end, influencers collect their reward based on the final opinion dynamics. Each influencer's goal is to maximize their own reward subject to their limited total budget rate constraints, leading to a dynamic game problem. We first consider the offline and online versions of a single influencer's optimization problem where the opinion dynamics and campaign durations are either known or not known a priori. Then, we consider the game formulation with multiple influencers in offline and online settings. For the offline setting, we show that the dynamic game admits a unique Nash equilibrium policy and provide a method to compute it. For the online setting and with two influencers, we show that if each influencer applies the same no-regret online algorithm proposed for the single-influencer maximization problem, they converge to the set of $\epsilon$-Nash equilibrium policies where $\!\epsilon \!\!\!=\!\!\!\mathcal {O}(\!1/\sqrt{K}\!)$ scales in average inversely with the number of campaign times $K$ considering the influencers' average utilities. Moreover, we extend this result to any finite number of influencers under more strict requirements on the information structure.
dc.identifier.doi10.1109/TCNS.2025.3526327
dc.identifier.eissn2325-5870
dc.identifier.urihttps://hdl.handle.net/11693/116808
dc.language.isoEnglish
dc.publisherIEEE
dc.relation.isversionofhttps://dx.doi.org/10.1109/TCNS.2025.3526327
dc.rightsCC BY 4.0 DEED (Attribution 4.0 International)
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.source.titleIEEE Transactions on Control of Network Systems
dc.subjectDynamic games
dc.subjectInfluence maximization games
dc.subjectOnline convex optimization
dc.subjectOpinion dynamics
dc.subjectSocial networks
dc.subjectNetwork resource allocation
dc.titleOnline and offline dynamic influence maximization games over social networks
dc.typeArticle

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