Physically-based simulation of hair strips in real-time

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage156en_US
dc.citation.spage153en_US
dc.contributor.authorTaşkıran, Hasan Doguen_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.coverage.spatialPlzen, Czech Republicen_US
dc.date.accessioned2016-02-08T11:50:07Z
dc.date.available2016-02-08T11:50:07Z
dc.date.issued2005en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.descriptionConference name: 13th International Conference in Central Europe on Computer Graphics, Visualization and Computer Vision 2005, WSCG'2005 - In Co-operation with EUROGRAPHICS, Full Papersen_US
dc.descriptionDate of Conference: January 31-February 4, 2005en_US
dc.description.abstractIn this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. Copyright UNION Agency - Science Press.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T11:50:07Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2005en
dc.identifier.urihttp://hdl.handle.net/11693/27302en_US
dc.language.isoEnglishen_US
dc.publisherUNION Agency - Science Pressen_US
dc.source.titleWSCG SHORT Papers Proceedingsen_US
dc.subjectHair simulationen_US
dc.subjectPhysically-baseden_US
dc.subjectReal-timeen_US
dc.subjectStrip-baseden_US
dc.subjectHair renderingen_US
dc.subjectHair simulationen_US
dc.subjectHair stranden_US
dc.subjectHybrid approachen_US
dc.subjectMass-spring modelsen_US
dc.subjectParticle systemsen_US
dc.subjectPhysically-baseden_US
dc.subjectPhysically-based simulationen_US
dc.subjectReal time performanceen_US
dc.subjectReal-timeen_US
dc.subjectStrip-baseden_US
dc.subjectComputer graphicsen_US
dc.subjectFrictionen_US
dc.subjectVisualizationen_US
dc.subjectComputer visionen_US
dc.titlePhysically-based simulation of hair strips in real-timeen_US
dc.typeConference Paperen_US

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