Developing a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability study

buir.contributor.authorÖztürk, Zeynep Nur
buir.contributor.authorOğuz, Zeliha
buir.contributor.orcidÖztürk, Zeynep Nur|0000-0002-3022-9338
dc.citation.epage411en_US
dc.citation.spage393en_US
dc.citation.volumeNumber15en_US
dc.contributor.authorSurer, E.
dc.contributor.authorErkayaoğlu, M.
dc.contributor.authorÖztürk, Zeynep Nur
dc.contributor.authorYücel, F.
dc.contributor.authorBıyık, E. A.
dc.contributor.authorAltan, B.
dc.contributor.authorŞenderin, B.
dc.contributor.authorOğuz, Zeliha
dc.contributor.authorGürer, S.
dc.contributor.authorDüzgün, H. Ş.
dc.date.accessioned2022-02-16T10:49:59Z
dc.date.available2022-02-16T10:49:59Z
dc.date.issued2021-12
dc.departmentDepartment of Computer Engineeringen_US
dc.departmentDepartment of Psychologyen_US
dc.description.abstractSerious games—games that have additional purposes rather than only entertainment—aim to educate people, solve, and plan several real-life tasks and circumstances in an interactive, efficient, and user-friendly way. Emergency training and planning provide structured curricula, rule-based action items, and interdisciplinary collaborative entities to imitate and teach real-life tasks. This rule-based structure enables the curricula to be transferred into other systematic learning platforms. Although emergency training includes these highly structured and repetitive action responses, a general framework to map the training scenarios’ actions, roles, and collaborative structures to serious games’ game mechanics and game dialogues, is still not available. To address this issue, in this study, a scenario-based game generator, which maps domain-oriented tasks to game rules and game mechanics, was developed. Also, two serious games (i.e., Hospital game and BioGarden game) addressing the training mechanisms of Chemical, Biological, Radiological, Nuclear, and Explosives (CBRNe) domain, were developed by both the game developers and the scenario-based game generator for comparative analysis. Finally, the outcomes of these games were mapped to the virtual reality environment to provide a thorough training program. To test the usability, immersion, presence, and technology acceptance aspects of the proposed game generator’s outcomes, 15 game developer participants tested a complete set of games and answered the questionnaires of the corresponding phenomenon. The results show that although the game generator has higher CPU time and memory usage, it highly outperforms the game development pipeline performance of the game developers and provides usable and immersive games. Thus, this study provides a promising game generator which bridges the CBRNe practitioners and game developers to transform real-life training scenarios into video games efficiently and quickly.en_US
dc.description.provenanceSubmitted by Dilan Ayverdi (dilan.ayverdi@bilkent.edu.tr) on 2022-02-16T10:49:59Z No. of bitstreams: 1 Developing_a_scenario-based_video_game_generation_framework_for_computer_and_virtual_reality_environments_a_comparative_usability_study.pdf: 2281077 bytes, checksum: bca49fb581fa89ffad332aaadac59248 (MD5)en
dc.description.provenanceMade available in DSpace on 2022-02-16T10:49:59Z (GMT). No. of bitstreams: 1 Developing_a_scenario-based_video_game_generation_framework_for_computer_and_virtual_reality_environments_a_comparative_usability_study.pdf: 2281077 bytes, checksum: bca49fb581fa89ffad332aaadac59248 (MD5) Previous issue date: 2021-12en
dc.identifier.doi10.1007/s12193-020-00348-6en_US
dc.identifier.eissn1783-8738
dc.identifier.issn1783-7677
dc.identifier.urihttp://hdl.handle.net/11693/77418
dc.language.isoEnglishen_US
dc.publisherSpringeren_US
dc.relation.isversionofhttps://doi.org/10.1007/s12193-020-00348-6en_US
dc.source.titleJournal on Multimodal User Interfacesen_US
dc.subjectSerious gamesen_US
dc.subjectVideo game generatoren_US
dc.subjectCBRNeen_US
dc.subjectSystem usability scaleen_US
dc.subjectTechnology acceptance modelen_US
dc.titleDeveloping a scenario-based video game generation framework for computer and virtual reality environments: a comparative usability studyen_US
dc.typeArticleen_US

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