Real-time fur modeling with simulation of physical effects

buir.advisorÖzgüç, Bülent
dc.contributor.authorArıyürek, Sinan
dc.date.accessioned2016-01-08T18:19:33Z
dc.date.available2016-01-08T18:19:33Z
dc.date.issued2012
dc.descriptionAnkara : The Department of Computer Engineering and the Graduate School of Engineering and Science of Bilkent University, 2012.en_US
dc.descriptionThesis (Master's) -- Bilkent University, 2012.en_US
dc.descriptionIncludes bibliographical references leaves 51-54.en_US
dc.description.abstractFur is one of the important visual aspects of animals and it is quite challenging to model it in computer graphics. This is due to rendering and animating high amounts of geometry taking excessive time in our personal computers. Thus in computer games most of the animals are without fur or covered with a single layer of texture. But these current methods do not provide the reality and even if the rendering in the game is realistic the fur is omitted. There have been several models to render a fur, but the methods that incorporate rendering are not in real-time, on the other hand most of the real-time methods omit many of the natural aspects , such as; texture lighting, shadow and animation. Thus the outcome is not sufficient for realistic gaming experience. In this thesis we propose a real-time fur represantation that can be used on 3D objects. Moreover, we demonstrate how to; render, animate and burn this real-time fur.en_US
dc.description.provenanceMade available in DSpace on 2016-01-08T18:19:33Z (GMT). No. of bitstreams: 1 0006238.pdf: 15284289 bytes, checksum: 2c76043cb13fa84e93bd0711b71182de (MD5)en
dc.description.statementofresponsibilityArıyürek, Sinanen_US
dc.format.extentx, 54 leaves, illustrationsen_US
dc.identifier.itemidB133969
dc.identifier.urihttp://hdl.handle.net/11693/15503
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectReal-timeen_US
dc.subjectFuren_US
dc.subjectRenderingen_US
dc.subjectAnimationen_US
dc.subjectBurningen_US
dc.subject.lccT385 .A75 2012en_US
dc.subject.lcshComputer graphics.en_US
dc.subject.lcshComputer animation.en_US
dc.subject.lcshComputer-aided design.en_US
dc.subject.lcshFur.en_US
dc.titleReal-time fur modeling with simulation of physical effectsen_US
dc.typeThesisen_US
thesis.degree.disciplineComputer Engineering
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

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