Real-time fur modeling with simulation of physical effects
buir.advisor | Özgüç, Bülent | |
dc.contributor.author | Arıyürek, Sinan | |
dc.date.accessioned | 2016-01-08T18:19:33Z | |
dc.date.available | 2016-01-08T18:19:33Z | |
dc.date.issued | 2012 | |
dc.description | Ankara : The Department of Computer Engineering and the Graduate School of Engineering and Science of Bilkent University, 2012. | en_US |
dc.description | Thesis (Master's) -- Bilkent University, 2012. | en_US |
dc.description | Includes bibliographical references leaves 51-54. | en_US |
dc.description.abstract | Fur is one of the important visual aspects of animals and it is quite challenging to model it in computer graphics. This is due to rendering and animating high amounts of geometry taking excessive time in our personal computers. Thus in computer games most of the animals are without fur or covered with a single layer of texture. But these current methods do not provide the reality and even if the rendering in the game is realistic the fur is omitted. There have been several models to render a fur, but the methods that incorporate rendering are not in real-time, on the other hand most of the real-time methods omit many of the natural aspects , such as; texture lighting, shadow and animation. Thus the outcome is not sufficient for realistic gaming experience. In this thesis we propose a real-time fur represantation that can be used on 3D objects. Moreover, we demonstrate how to; render, animate and burn this real-time fur. | en_US |
dc.description.provenance | Made available in DSpace on 2016-01-08T18:19:33Z (GMT). No. of bitstreams: 1 0006238.pdf: 15284289 bytes, checksum: 2c76043cb13fa84e93bd0711b71182de (MD5) | en |
dc.description.statementofresponsibility | Arıyürek, Sinan | en_US |
dc.format.extent | x, 54 leaves, illustrations | en_US |
dc.identifier.itemid | B133969 | |
dc.identifier.uri | http://hdl.handle.net/11693/15503 | |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Real-time | en_US |
dc.subject | Fur | en_US |
dc.subject | Rendering | en_US |
dc.subject | Animation | en_US |
dc.subject | Burning | en_US |
dc.subject.lcc | T385 .A75 2012 | en_US |
dc.subject.lcsh | Computer graphics. | en_US |
dc.subject.lcsh | Computer animation. | en_US |
dc.subject.lcsh | Computer-aided design. | en_US |
dc.subject.lcsh | Fur. | en_US |
dc.title | Real-time fur modeling with simulation of physical effects | en_US |
dc.type | Thesis | en_US |
thesis.degree.discipline | Computer Engineering | |
thesis.degree.grantor | Bilkent University | |
thesis.degree.level | Master's | |
thesis.degree.name | MS (Master of Science) |
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