Effects of biophilic design on sustainable behaviors: introducing the use of serious game as a measure of sustainable behavior

buir.contributor.authorÖzgen Turan, Dilay Seda
buir.contributor.authorAfacan, Yasemin
buir.contributor.orcidÖzgen Turan, Dilay Seda|0000-0002-0037-9650
buir.contributor.orcidAfacan, Yasemin|0000-0002-0148-5033
dc.contributor.authorÖzgen Turan, Dilay Seda
dc.contributor.authorAfacan, Yasemin
dc.contributor.authorSürer, Elif
dc.date.accessioned2025-02-17T09:23:54Z
dc.date.available2025-02-17T09:23:54Z
dc.date.issued2024-09-11
dc.departmentDepartment of Interior Architecture and Environmental Design
dc.description.abstract###### **Purpose** This study explores the impact of biophilic design in built environments on sustainable behaviors through the innovative use of a serious game. By examining how exposure to biophilic elements influences behaviors in real and virtual settings, the research aims to demonstrate the potential of serious games as tools for promoting sustainability. ###### **Design/methodology/approach** The study was conducted in three distinct experimental settings: (1) a real environment pre-game, (2) a non-immersive game environment within the same real setting, and (3) an immersive game environment post-game. Data were collected from 162 participants who experienced these different conditions. The serious game “Pop a Coffee Corner” was developed based on biophilic design principles and used to assess behavioral changes. ###### **Findings** Results indicated that exposure to biophilic design elements in real settings significantly enhanced sustainable behaviors compared to non-biophilic environments. Additionally, playing the serious game in a biophilic environment led to even greater improvements in sustainable behavior than exposure to biophilic design alone. This demonstrates the effectiveness of serious games in fostering sustainable actions. ###### **Research limitations/implications** The study’s findings are based on a specific university setting, which may limit generalizability. Future research could explore long-term impacts and applications in diverse contexts. ###### **Practical implications** The research provides practical guidelines for incorporating biophilic design in built environments, and developing serious games can be a practical strategy for architects, urban planners, and educators to promote sustainable behaviors among individuals. This approach can be applied in educational settings, public spaces, and workplaces to foster a deeper connection with nature and encourage environmentally responsible behaviors. ###### **Social implications** By demonstrating the effectiveness of biophilic design and serious games in promoting sustainable behaviors, this study contributes to broader societal efforts to address environmental challenges. Implementing these strategies can lead to increased environmental awareness and pro-environmental behaviors, ultimately supporting sustainability goals. ###### **Originality/value** This study introduces the serious game approach as a novel method to evaluate and promote sustainable behaviors through biophilic design. It highlights the potential for integrating biophilic elements in both real and virtual environments to encourage environmentally responsible behavior, offering valuable insights to architects, designers, and policymakers.
dc.description.provenanceSubmitted by Elif Öztop (elif.oztop@bilkent.edu.tr) on 2025-02-17T09:23:54Z No. of bitstreams: 1 Effects_of_biophilic_design_on_sustainable_behaviors_introducing_the_use_of_serious_game_as_a_measure_of_sustainable_behavior.pdf: 10800354 bytes, checksum: bb08342c41860718f73acc87b8ade443 (MD5)en
dc.description.provenanceMade available in DSpace on 2025-02-17T09:23:54Z (GMT). No. of bitstreams: 1 Effects_of_biophilic_design_on_sustainable_behaviors_introducing_the_use_of_serious_game_as_a_measure_of_sustainable_behavior.pdf: 10800354 bytes, checksum: bb08342c41860718f73acc87b8ade443 (MD5) Previous issue date: 2024-09-11en
dc.identifier.doi10.1108/ARCH-07-2024-0287
dc.identifier.eissn1938-7806
dc.identifier.issn2631-6862
dc.identifier.urihttps://hdl.handle.net/11693/116307
dc.language.isoEnglish
dc.publisherEmerald
dc.relation.isversionofhttps://dx.doi.org/10.1108/ARCH-07-2024-0287
dc.rightsCC BY 4.0 (Attribution 4.0 International Deed)
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.source.titleArchnet-IJAR
dc.subjectSustainable Behavior
dc.subjectBiophilic design
dc.subjectSerious games
dc.subjectVirtual reality
dc.titleEffects of biophilic design on sustainable behaviors: introducing the use of serious game as a measure of sustainable behavior
dc.typeArticle

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