A metaverse-based playground for architectural education, MPAD

buir.advisorŞenyapılı Özcan, Burcu
dc.contributor.authorSağlam, Bilge
dc.date.accessioned2024-08-26T11:48:21Z
dc.date.available2024-08-26T11:48:21Z
dc.date.copyright2024-07
dc.date.issued2024-07
dc.date.submitted2024-08-21
dc.descriptionCataloged from PDF version of article.
dc.descriptionThesis (Master's): Bilkent University, Department of Architecture, İhsan Doğramacı Bilkent University, 2024.
dc.descriptionIncludes bibliographical references (leaves 143-158).
dc.description.abstractEducational processes have faced a paradigmatic shift in integrating virtual environments and novel technologies. This rapid change in recent history has led to increase the use of diverse novel methodologies in research on design education approaches. Architectural design education, which relies on practice and physical participation, is where research should be intensified by following leading technologies and methods to ensure sustainability. In this context, immersive virtual environments, rapidly developing metaverse technologies, and the adoption of game-based educational models display potential for architectural education studies. This thesis develops and examines a metaverse-based collaborative virtual model for basic design in architectural education using a game-based learning approach. The concepts of the metaverse as a holistic virtual environment and games as creative methods form the foundation of this learning approach, an educational playground. This playground is introduced to basic design students based on the CIX building block game (1996), developed from a geometry-based system by French architect Fabien Vienne (1925- 2016). CIX blocks were reconstructed in a multi-user virtual playground called MPAD (Metaverse-based Playground for Architectural Education). MPAD was experienced by 38 participants in a collaborative environment with VR headsets and the Collaborative Learning Assessment, an adaptation of the Technology Acceptance Model, was applied to the participants. The results indicate that the MPAD experience in design education yields positive results. In the future, MPAD aims to serve as an example of immersive reality technologies and collaborative design approaches.
dc.description.provenanceSubmitted by Serengül Gözaçık (serengul.gozacik@bilkent.edu.tr) on 2024-08-26T11:48:21Z No. of bitstreams: 1 B162605.pdf: 5416606 bytes, checksum: 74926737b94dfee1f8ce78c6ede13dc9 (MD5)en
dc.description.provenanceMade available in DSpace on 2024-08-26T11:48:21Z (GMT). No. of bitstreams: 1 B162605.pdf: 5416606 bytes, checksum: 74926737b94dfee1f8ce78c6ede13dc9 (MD5) Previous issue date: 2024-07en
dc.description.statementofresponsibilityby Bilge Sağlam
dc.embargo.release2025-02-21
dc.format.extentxvi, 166 leaves : illustrations, charts ; 30 cm.
dc.identifier.itemidB162605
dc.identifier.urihttps://hdl.handle.net/11693/115767
dc.language.isoEnglish
dc.rightsinfo:eu-repo/semantics/openAccess
dc.subjectArchitecture education
dc.subjectBasic design
dc.subjectDigital game-based learning
dc.subjectMetaverse
dc.subjectFabien vienne
dc.titleA metaverse-based playground for architectural education, MPAD
dc.title.alternativeMimarlik eğitimine yönelik metaverse tabanlı oyun alanı, MPAD
dc.typeThesis
thesis.degree.disciplineArchitecture
thesis.degree.grantorBilkent University
thesis.degree.levelMaster's
thesis.degree.nameMS (Master of Science)

Files

Original bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
B162605.pdf
Size:
5.17 MB
Format:
Adobe Portable Document Format

License bundle

Now showing 1 - 1 of 1
No Thumbnail Available
Name:
license.txt
Size:
2.1 KB
Format:
Item-specific license agreed upon to submission
Description: