Attention-aware disparity control in interactive environments
dc.citation.epage | 694 | en_US |
dc.citation.issueNumber | 6-8 | en_US |
dc.citation.spage | 685 | en_US |
dc.citation.volumeNumber | 29 | en_US |
dc.contributor.author | Celikcan, U. | en_US |
dc.contributor.author | Cimen, G. | en_US |
dc.contributor.author | Kevinc, E. B. | en_US |
dc.contributor.author | Capin, T. | en_US |
dc.date.accessioned | 2016-02-08T12:08:15Z | |
dc.date.available | 2016-02-08T12:08:15Z | |
dc.date.issued | 2013 | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.description.abstract | Our paper introduces a novel approach for controlling stereo camera parameters in interactive 3D environments in a way that specifically addresses the interplay of binocular depth perception and saliency of scene contents. Our proposed Dynamic Attention-Aware Disparity Control (DADC) method produces depth-rich stereo rendering that improves viewer comfort through joint optimization of stereo parameters. While constructing the optimization model, we consider the importance of scene elements, as well as their distance to the camera and the locus of attention on the display. Our method also optimizes the depth effect of a given scene by considering the individual user's stereoscopic disparity range and comfortable viewing experience by controlling accommodation/convergence conflict. We validate our method in a formal user study that also reveals the advantages, such as superior quality and practical relevance, of considering our method. © 2013 Springer-Verlag Berlin Heidelberg. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T12:08:15Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2013 | en |
dc.identifier.doi | 10.1007/s00371-013-0804-6 | en_US |
dc.identifier.eissn | 1432-2315 | |
dc.identifier.issn | 0178-2789 | |
dc.identifier.uri | http://hdl.handle.net/11693/28010 | |
dc.language.iso | English | en_US |
dc.publisher | Springer | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1007/s00371-013-0804-6 | en_US |
dc.source.title | The Visual Computer: international journal of computer graphics | en_US |
dc.subject | Accommodation/convergence conflict | en_US |
dc.subject | Disparity control | en_US |
dc.subject | Interactive 3D | en_US |
dc.subject | Real - time graphics | en_US |
dc.subject | Stereoscopic 3D | en_US |
dc.subject | User attention | en_US |
dc.subject | Cameras | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Three dimensional | en_US |
dc.title | Attention-aware disparity control in interactive environments | en_US |
dc.type | Article | en_US |
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