Scene representation technologies for 3DTV-a survey

buir.contributor.authorGüdükbay, Uğur
dc.citation.epage1605en_US
dc.citation.issueNumber11en_US
dc.citation.spage1587en_US
dc.citation.volumeNumber17en_US
dc.contributor.authorAlatan, A. A.en_US
dc.contributor.authorYemez, Y.en_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorZabulis, X.en_US
dc.contributor.authorMüller, K.en_US
dc.contributor.authorErdem, C.en_US
dc.contributor.authorWeigel, C.en_US
dc.contributor.authorSmolic, A.en_US
dc.date.accessioned2015-07-28T12:06:49Z
dc.date.available2015-07-28T12:06:49Z
dc.date.issued2007-11en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstract3-D scene representation is utilized during scene extraction, modeling, transmission and display stages of a 3DTV framework. To this end, different representation technologies are proposed to fulfill the requirements of 3DTV paradigm. Dense point-based methods are appropriate for free-view 3DTV applications, since they can generate novel views easily. As surface representations, polygonal meshes are quite popular due to their generality and current hardware support. Unfortunately, there is no inherent smoothness in their description and the resulting renderings may contain unrealistic artifacts. NURBS surfaces have embedded smoothness and efficient tools for editing and animation, but they are more suitable for synthetic content. Smooth subdivision surfaces, which offer a good compromise between polygonal meshes and NURBS surfaces, require sophisticated geometry modeling tools and are usually difficult to obtain. One recent trend in surface representation is point-based modeling which can meet most of the requirements of 3DTV, however the relevant state-of-the-art is not yet mature enough. On the other hand, volumetric representations encapsulate neighborhood information that is useful for the reconstruction of surfaces with their parallel implementations for multiview stereo algorithms. Apart from the representation of 3-D structure by different primitives, texturing of scenes is also essential for a realistic scene rendering. Image-based rendering techniques directly render novel views of a scene from the acquired images, since they do not require any explicit geometry or texture representation. 3-D human face and body modeling facilitate the realistic animation and rendering of human figures that is quite crucial for 3DTV that might demand real-time animation of human bodies. Physically based modeling and animation techniques produce impressive results, thus have potential for use in a 3DTV framework for modeling and animating dynamic scenes. As a concluding remark, it can be argued that 3-D scene and texture representation techniques are mature enough to serve and fulfill the requirements of 3-D extraction, transmission and display sides in a 3DTV scenario. © 2007 IEEE.en_US
dc.description.provenanceMade available in DSpace on 2015-07-28T12:06:49Z (GMT). No. of bitstreams: 1 10.1109-TCSVT.2007.909974.pdf: 1706562 bytes, checksum: d5769b2339e4948d05e0638741d34e4c (MD5)en
dc.identifier.doi10.1109/TCSVT.2007.909974en_US
dc.identifier.issn1051-8215en_US
dc.identifier.urihttp://hdl.handle.net/11693/13540en_US
dc.language.isoEnglishen_US
dc.publisherInstitute of Electrical and Electronics Engineersen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/TCSVT.2007.909974en_US
dc.source.titleIEEE Transactions on Circuits and Systems for Video Technologyen_US
dc.subjectDense depth mapen_US
dc.subjectModelingen_US
dc.subjectMPEG-4en_US
dc.subjectOctreeen_US
dc.subjectPoint-based modelingen_US
dc.subjectPolygonal meshen_US
dc.subjectPseudo-3Den_US
dc.subjectRenderingen_US
dc.subjectSubdivision surfacesen_US
dc.subjectTextureen_US
dc.subjectVolumetric representationen_US
dc.subjectX3Den_US
dc.subject3DTVen_US
dc.subjectVRMLen_US
dc.subjectScene representationen_US
dc.subjectNonuniform rational B-spline (NURBS)en_US
dc.subjectAnimationen_US
dc.titleScene representation technologies for 3DTV-a surveyen_US
dc.typeArticleen_US

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