On erasure correction coding for streaming
dc.citation.epage | 226 | en_US |
dc.citation.spage | 221 | en_US |
dc.contributor.author | Tekin, Ömer Faruk | en_US |
dc.contributor.author | Ho, T. | en_US |
dc.contributor.author | Yao, H. | en_US |
dc.contributor.author | Jaggi, S. | en_US |
dc.coverage.spatial | San Diego, CA, USA | en_US |
dc.date.accessioned | 2016-02-08T12:14:25Z | en_US |
dc.date.available | 2016-02-08T12:14:25Z | en_US |
dc.date.issued | 2012 | en_US |
dc.department | Department of Mathematics | en_US |
dc.description | Date of Conference: 5-10 February 2012 | en_US |
dc.description | Conference Name: Information Theory and Applications Workshop, ITA 2012 | en_US |
dc.description.abstract | We consider packet erasure correction coding for a streaming system where specific information needs to be decoded by specific deadlines, in order to ensure uninterrupted playback at the receiver. In our previous work [1], we gave a capacity-achieving code construction for the case of a fixed number of erasures. In this work, we consider a sliding window erasure pattern where the number of erasures within windows of size above some threshold is upper bounded by a fraction of the window size, modeling a constraint on burstiness of the channel. We lower bound the rates achievable by our previous code construction as a fraction of the capacity region, which approaches to one as the window size threshold and the initial playout delay increase simultaneously. | en_US |
dc.description.provenance | Made available in DSpace on 2016-02-08T12:14:25Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2012 | en |
dc.identifier.doi | 10.1109/ITA.2012.6181798 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/28217 | en_US |
dc.language.iso | English | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isversionof | https://doi.org/10.1109/ITA.2012.6181798 | en_US |
dc.source.title | Proceedings of the Information Theory and Applications Workshop, ITA 2012 | en_US |
dc.subject | Burstiness | en_US |
dc.subject | Capacity regions | en_US |
dc.subject | Code construction | en_US |
dc.subject | Erasure correction | en_US |
dc.subject | Fixed numbers | en_US |
dc.subject | Lower bounds | en_US |
dc.subject | Playout delay | en_US |
dc.subject | Sliding window | en_US |
dc.subject | Specific information | en_US |
dc.subject | Window size | en_US |
dc.subject | Information theory | en_US |
dc.title | On erasure correction coding for streaming | en_US |
dc.type | Conference Paper | en_US |
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