Signal processing and 3DTV

dc.citation.epage142en_US
dc.citation.issueNumber5en_US
dc.citation.spage144en_US
dc.citation.volumeNumber27en_US
dc.contributor.authorOnural, L.en_US
dc.date.accessioned2015-07-28T11:59:50Z
dc.date.available2015-07-28T11:59:50Z
dc.date.issued2010en_US
dc.departmentDepartment of Electrical and Electronics Engineeringen_US
dc.description.abstractFrequently, the most important sporting events are used as platforms to showcase and sometimes launch the latest communication technologies. This article presents an introduction to the technological issues facing a broad deployment of 3DTV systems and discusses some of the signal processing techniques that are used or need to be developed in this area.en_US
dc.description.provenanceMade available in DSpace on 2015-07-28T11:59:50Z (GMT). No. of bitstreams: 1 10.1109-MSP.2010.937506.pdf: 121274 bytes, checksum: e7634543d8e92522a0b981f371c51dba (MD5)en
dc.identifier.doi10.1109/MSP.2010.937506en_US
dc.identifier.issn1053-5888
dc.identifier.urihttp://hdl.handle.net/11693/12044
dc.language.isoEnglishen_US
dc.publisherIEEEen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/MSP.2010.937506en_US
dc.source.titleIEEE Signal Processing Magazineen_US
dc.subjectMultidimensional Signal Processingen_US
dc.subjectSporten_US
dc.subjectThree-dimensional Televisionen_US
dc.titleSignal processing and 3DTVen_US
dc.typeArticleen_US

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