Signal processing and 3DTV
dc.citation.epage | 142 | en_US |
dc.citation.issueNumber | 5 | en_US |
dc.citation.spage | 144 | en_US |
dc.citation.volumeNumber | 27 | en_US |
dc.contributor.author | Onural, L. | en_US |
dc.date.accessioned | 2015-07-28T11:59:50Z | |
dc.date.available | 2015-07-28T11:59:50Z | |
dc.date.issued | 2010 | en_US |
dc.department | Department of Electrical and Electronics Engineering | en_US |
dc.description.abstract | Frequently, the most important sporting events are used as platforms to showcase and sometimes launch the latest communication technologies. This article presents an introduction to the technological issues facing a broad deployment of 3DTV systems and discusses some of the signal processing techniques that are used or need to be developed in this area. | en_US |
dc.description.provenance | Made available in DSpace on 2015-07-28T11:59:50Z (GMT). No. of bitstreams: 1 10.1109-MSP.2010.937506.pdf: 121274 bytes, checksum: e7634543d8e92522a0b981f371c51dba (MD5) | en |
dc.identifier.doi | 10.1109/MSP.2010.937506 | en_US |
dc.identifier.issn | 1053-5888 | |
dc.identifier.uri | http://hdl.handle.net/11693/12044 | |
dc.language.iso | English | en_US |
dc.publisher | IEEE | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/MSP.2010.937506 | en_US |
dc.source.title | IEEE Signal Processing Magazine | en_US |
dc.subject | Multidimensional Signal Processing | en_US |
dc.subject | Sport | en_US |
dc.subject | Three-dimensional Television | en_US |
dc.title | Signal processing and 3DTV | en_US |
dc.type | Article | en_US |
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