Camera-based virtual environment interaction on mobile devices

Date
2006-11
Advisor
Supervisor
Co-Advisor
Co-Supervisor
Instructor
Source Title
21th International Symposium on Computer and Information Sciences - ISCIS 2006
Print ISSN
Electronic ISSN
Publisher
Springer
Volume
Issue
Pages
765 - 773
Language
English
Type
Conference Paper
Journal Title
Journal ISSN
Volume Title
Series
Abstract

Mobile virtual environments, with real-time 3D and 2D graphics, are now possible on smart phone and other camera-enabled devices. Using computer vision, the camera sensor can be treated as an input modality in applications by analyzing the incoming live video. We present our tracking algorithm and several mobile virtual environment and gaming prototypes including: a 3D first person shooter, a 2D puzzle game and a simple action game. Camera-based interaction provides a user experience that is not possible through traditional means, and maximizes the use of the limited display size. © Springer-Verlag Berlin Heidelberg 2006.

Course
Other identifiers
Book Title
Keywords
Camera-based interaction, Computer vision, Mobile device, Virtual environment, Algorithms, Game theory, Intelligent materials, Optimization, Tracking (position), Mobile devices, Puzzle game, Virtual reality
Citation
Published Version (Please cite this version)