Realistic modeling of spectator behavior for soccer videogames with CUDA

dc.citation.epage1069en_US
dc.citation.issueNumber6en_US
dc.citation.spage1063en_US
dc.citation.volumeNumber35en_US
dc.contributor.authorYlmaz, E.en_US
dc.contributor.authorMolla, E.en_US
dc.contributor.authorYıldız, C.en_US
dc.contributor.authorİşler V.en_US
dc.date.accessioned2016-02-08T09:49:35Z
dc.date.available2016-02-08T09:49:35Z
dc.date.issued2011en_US
dc.departmentDepartment of Computer Engineeringen_US
dc.description.abstractSoccer has always been one of the most popular videogame genres. When designing a soccer game, designers tend to focus on the game field and game play due to the limited computational resources, and thus the modelling of virtual spectators is paid less attention. In this study we present a novel approach to the modeling of spectator behavior, which treats each spectator as a unique individual. We also propose an independent software layer for sport-based games that simply obtains the game status from the game engine via a simple messaging protocol and computes the spectator behavior accordingly. The result is returned to the game engine, to be used in the animation and rendering of the spectators. Additionally, we offer a customizable spectator knowledge base with well structured XML to minimize coding efforts, while generating individualized behavior. The employed AI is based on fuzzy inference. In order to overcome additional demand for computing realistic spectator behavior, we use GPU parallel computing with CUDA. © 2011 Elsevier Ltd. All rights reserved.en_US
dc.description.provenanceMade available in DSpace on 2016-02-08T09:49:35Z (GMT). No. of bitstreams: 1 bilkent-research-paper.pdf: 70227 bytes, checksum: 26e812c6f5156f83f0e77b261a471b5a (MD5) Previous issue date: 2011en
dc.identifier.doi10.1016/j.cag.2011.10.001en_US
dc.identifier.issn0097-8493en_US
dc.identifier.urihttp://hdl.handle.net/11693/21673en_US
dc.language.isoEnglishen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/j.cag.2011.10.001en_US
dc.source.titleComputers and Graphics (Pergamon)en_US
dc.subjectCrowd simulationen_US
dc.subjectCUDAen_US
dc.subjectSoccer gameen_US
dc.subjectSpectator behavioren_US
dc.subjectComputational resourcesen_US
dc.subjectCrowd Simulationen_US
dc.subjectCUDAen_US
dc.subjectCustomizableen_US
dc.subjectGame Engineen_US
dc.subjectKnowledge baseen_US
dc.subjectMessaging protocolsen_US
dc.subjectRealistic modelingen_US
dc.subjectSoccer gameen_US
dc.subjectSoccer gamesen_US
dc.subjectSpectator behavioren_US
dc.subjectVideo gameen_US
dc.subjectFuzzy inferenceen_US
dc.subjectKnowledge based systemsen_US
dc.subjectParallel architecturesen_US
dc.subjectAnimationen_US
dc.titleRealistic modeling of spectator behavior for soccer videogames with CUDAen_US
dc.typeArticleen_US

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