Browsing by Subject "value function"
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Item Open Access Bounded rationality and learning in dynamic programming environments(2001) Erdem, MahmutThe purpose of this thesis is to explain “excess sensitivity” puzzle observed in consumption behavior an alternative way. By deviating from full optimization axiom, in a dynamic extension of Arthur’s stochastic decision model, it was observed that a tendency of excess consumption following temporary income shock prevails. Another main technical contribution achieved in this thesis is in modelling behavior and learning in intertemporal decision problems. In particular, an extension of Arthur’s type of behavior to dynamic situations and comparison of the corresponding values with those of Bellman’s dynamic programming solution is achieved. Moreover it was shown by using stochastic approximation theory that classifier systems learning ends up at the ‘strength’ values corresponding to the Arthur’s value function.Item Open Access Consistency and population monotonicity in social and economic networks(1999) Yılmaz, ÖzgürIn this study, we analyze consistency and population monotonicity principles focusing on the pairwise stability solution in social and economic networks. First, it is examined which allocation rules and value functions lead to the consistent pairwise stable graphs. Second, population monotonic allocation rules with respect to the pairwise stability solution are analyzed.Item Open Access Some observations about the network core and convexity(2004) Koçer, YılmazIn this study, we analyze the relationships between the value function - allocation rule setting and the TU game setting induced by value functions. As several different value functions may induce the same TU game, there is some information lost when passing to the TU game setting. We inquire in this study the impact of this lost information upon the preservation of the nonemptiness of the core when we pass from the network to the TU game setting. We pass from a value function to a TU game by associating with each coalition the maximal value of the graphs this coalition can form under the given value function. Conversely, we may associate with each TU game one of the value functions that induce the given TU game. Keeping this fixed, we define the network core as the collection of graphs where no coalition has an incentive to change the cooperation structure in itself, assuming that the rest of the society consists of isolated agents. Besides, we define convexity in the value function setting in an analogous fashion to convexity for the TU games. As convexity implies the nonemptiness of the core in both settings (a well-known result in the TU setting, and a trivial one in the value function setting), we inquire if convexity is preserved in passing from one setting to the other. We find that convexity of the value function is equivalent to a stronger type of convexity of the induced game.