Browsing by Subject "Real-world"
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Item Open Access Capture, processing, and display of real-world 3D objects using digital holography(IEEE, 2010) Naughton, T.J.; Falldorf, C.; Onural, Levent; Ferraro P.; Depeursinge, C.; Krueger, S.; Emery, Y.; Hennelly, B.M.; Kujawifiska, M."Digital holography for 3D and 4D real-world objects' capture, processing, and display" (acronym "Real 3D") is a research project funded under the Information and Communication Technologies theme of the European Commission's Seventh Framework Programme, and brings together nine participants from academia and industry (see www.digitalholography.eu).This three-year project marks the beginning a long-term effort to facilitate the entry of a new technology (digital holography) into the three-dimensional capture and display markets. Its progress at the end of year 2 is summarised. © 2010 IEEE.Item Open Access A design of experiments approach to military deployment planning problem(IEEE, 2008) Yıldırım, Uğur Z.; Sabuncuoğlu, İhsan; Tansel, Barbaros; Balcıoğlu, A.We develop a logistics and transportation simulation that can be used to provide insights into potential outcomes of proposed military deployment plans.More specifically, we model the large-scale real-world military Deployment Planning Problem.It involves planning the movement of military units from their home bases to their final destinations using different transportation assets on a multimodal transportation network. We use an intelligent design of experiments approach to evaluate logistics factors with the greatest impact on the overall achievement of a typical real-world military deployment plan.Item Open Access Processing of optically-captured digital holograms for three-dimensional display(2009-04) Naughton, T.J.; Kreis, T.; Onural, Levent; Ferraro, P.; Depeursinge, C.; Emery, Y.; Hennelly, B. M.; Kujawiñska, M.In digital holography, holograms are usually optically captured and then two-dimensional slices of the reconstruction volume are reconstructed by computer and displayed on a two-dimensional display. When the recording is of a three-dimensional scene then such two-dimensional display becomes restrictive. We outline our progress on capturing larger ranges of perspectives of three-dimensional scenes, and our progress on four approaches to better visualise this three-dimensional information encoded in the digital holograms. The research has been performed within a European Commission funded research project dedicated the capture, processing, transmission, and display of real-world 3D and 4D scenes using digital holography. © 2009 SPIE.Item Open Access River: an intermediate language for stream processing(John Wiley & Sons Ltd., 2016) Soulé R.; Hirzel M.; Gedik, B.; Grimm, R.Summary This paper presents both a calculus for stream processing, named Brooklet, and its realization as an intermediate language, named River. Because River is based on Brooklet, it has a formal semantics that enables reasoning about the correctness of source translations and optimizations. River builds on Brooklet by addressing the real-world details that the calculus elides. We evaluated our system by implementing front-ends for three streaming languages, and three important optimizations, and a back-end for the System S distributed streaming runtime. Overall, we significantly lower the barrier to entry for new stream-processing languages and thus grow the ecosystem of this crucial style of programming.