Browsing by Subject "Objective quality assessment"
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Item Open Access Assessing visual quality of 3-D polygonal models(Institute of Electrical and Electronics Engineers, 2011-11) Bulbul, A.; Capin, T.; Lavoué, G.; Preda, M.Recent advances in evaluating and measuring the perceived visual quality of three-dimensional (3-D) polygonal models are presented in this article, which analyzes the general process of objective quality assessment metrics and subjective user evaluation methods and presents a taxonomy of existing solutions. Simple geometric error computed directly on the 3-D models does not necessarily reflect the perceived visual quality; therefore, integrating perceptual issues for 3-D quality assessment is of great significance. This article discusses existing metrics, including perceptually based ones, computed either on 3-D data or on two-dimensional (2-D) projections, and evaluates their performance for their correlation with existing subjective studies. © 2011 IEEE.Item Open Access Quality comparison and acceleration for digital hologram generation method based on segmentation(IEEE, 2009) Kang, Hoonjong; Yaraş, Fahri; Onural, LeventA holographic fringe pattern generation methods is based on Fraunhofer diffraction and subsequent segmentation and approximation of the fringe pattern. Several modifications of the original algorithm are already proposed to improve the quality of reconstructions. We compare the quality of to the reconstructed images from different versions of this algorithm by taking the reconstructions from the Fresnel hologram as a reference. Since, there is not any generally accepted objective quality assessment method for such reconstructions, we used some experimental methods such as intensity spread over the reconstructed images, total noise power, and peak-signal-to-noise for comparison. Then we chose the best performing algorithm in terms of ireconstruction quality, and developed a GPU-based implementation to accelerate the computation speed. The quality of the resultant reconstructions is comparable to reconstructions from Fresnel holograms; much higher speed is achieved due to multi-GPU implemetation.