Browsing by Subject "Light fields"
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Item Open Access Engineering particle trajectories in microfluidic flows using speckle light fields(SPIE, 2014) Volpe, G.; Volpe, Giovanni; Gigan, S.Optical tweezers have been widely used in physics, chemistry and biology to manipulate and trap microscopic and nanoscopic objects. Current optical trapping techniques rely on carefully engineered setups to manipulate nanoscopic and microscopic objects at the focus of a laser beam. Since the quality of the trapping is strongly dependent on the focus quality, these systems have to be very carefully aligned and optimized, thus limiting their practical applicability in complex environments. One major challenge for current optical manipulation techniques is the light scattering occurring in optically complex media, such as biological tissues, turbid liquids and rough surfaces, which give rise to apparently random light fields known as speckles. Here, we discuss an experimental implementation to perform optical manipulation based on speckles. In particular, we show how to take advantage of the statistical properties of speckle patterns in order to realize a setup based on a multimode optical fiber to perform basic optical manipulation tasks such as trapping, guiding and sorting. We anticipate that the simplicity of these "speckle optical tweezers" will greatly broaden the perspectives of optical manipulation for real-life applications. © 2014 SPIE.Item Open Access Optical manipulation with random light fields: from fundamental physics to applications(OSA, 2015) Volpe, G.; Gigan, S.; Volpe, GiovanniSpeckles are random light fields that share some universal statistical properties. Because of this, they can be used to perform deterministic optical manipulation tasks on a Brownian particle as well as control its diffusion properties.Item Open Access Signal processing for three-dimensional holographic television displays that use binary spatial light modulators(IEEE, 2010) Ulusoy, Erdem; Onural, Levent; Özaktaş, Haldun M.One of the important techniques used for three dimensional television (3DTV) is holography. In holographic 3DTV, spatial light modulators (SLM) are used as the display device. SLMs that provide the most limited modulation are the binary SLMs, since only two different values can be assigned to their pixels. An important signal processing problem arising here is the determination of the binary signal to be written on the SLM among the possible ones such that the desired light field is generated to the best extent. Many of the proposed methods do not produce satisfactory results in terms of error rate, computational performance or light efficiency. We propose an optical setup to be placed in front of the binary SLM and the associated signal processing algorithm. The proposed system uses a 4-f setup and a periodic mask is placed to the Fourier plane. As a result, the binary SLM is convolved with a series of regularly spaced impulse functions and we get a new SLM which is smaller in pixel count compared to binary SLM but which can provide 16-bit full complex modulation. It becomes easier to generate the desired light field with this new SLM. Also, the required computations are carried out in a fast manner to enable real-time operation. ©2010 IEEE.Item Open Access Signal processing problems and algorithms in display side of 3DTV(IEEE, 2006-10) Ulusoy, E.; Esmer, Gökhan Bora; Özaktaş, Haldun M.; Onural, Levent; Gotchev, A.; Uzunov, V.Two important signal processing problems in the display side of a holographic 3DTV are the computation of the diffraction field of a 3D object from its abstract representation, and determination of the best display configuration to synthesize some intended light distribution. To solve the former problem, we worked on the computation of ID diffraction patterns from discrete data distributed over 2D space. The problem is solved using matrix pseudo-inversion which dominates the computational complexity. Then, the light field synthesis problem by a deflectable mirror array device (DMAD) is posed as a constrained linear optimization problem. The formulation makes direct application of common optimization algorithms quite easy. The simulations indicate that developed methods are promising. ©2006 IEEE.Item Open Access Synthesis of three-dimensional light fields with binary spatial light modulators(Optical Society America, 2011-05-24) Ulusoy, E.; Onural, L.; Özaktaş, Haldun M.Computation of a binary spatial light modulator (SLM) pattern that generates a desired light field is a challenging quantization problem for which several algorithms have been proposed, mainly for far-field or Fourier plane reconstructions. We study this problem assuming that the desired light field is synthesized within a volumetric region in the non-far-field range after free space propagation from the SLM plane. We use Fresnel and Rayleigh-Sommerfeld scalar diffraction theories for propagation of light. We show that, when the desired field is confined to a sufficiently narrow region of space, the ideal gray-level complex-valued SLM pattern generating it becomes sufficiently low pass (oversampled) so it can be successfully halftoned into a binary SLM pattern by solving two decoupled real-valued constrained halftoning problems. Our simulation results indicate that, when the synthesis region is considered, the binary SLM is indistinguishable from a lower resolution full complex gray-level SLM. In our approach, free space propagation related computations are done only once at the beginning, and the rest of the computation time is spent on carrying out standard image halftoning.