Browsing by Subject "From-region visibility"
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Item Open Access Conservative occlusion culling for urban visualization using a slice-wise data structure(Academic Press, 2007) Yılmaz, T.; Güdükbay, UğurIn this paper, we propose a framework for urban visualization using a conservative from-region visibility algorithm based on occluder shrinking. The visible geometry in a typical urban walkthrough mainly consists of partially visible buildings. Occlusion-culling algorithms, in which the granularity is buildings, process these partially visible buildings as if they are completely visible. To address the problem of partial visibility, we propose a data structure, called slice-wise data structure, that represents buildings in terms of slices parallel to the coordinate axes. We observe that the visible parts of the objects usually have simple shapes. This observation establishes the base for occlusion-culling where the occlusion granularity is individual slices. The proposed slice-wise data structure has minimal storage requirements. We also propose to shrink general 3D occluders in a scene to find volumetric occlusion. Empirical results show that significant increase in frame rates and decrease in the number of processed polygons can be achieved using the proposed slice-wise occlusion-culling as compared to an occlusion-culling method where the granularity is individual buildings. © 2007 Elsevier Inc. All rights reserved.Item Open Access Modeling and populating virtual cities: automatic production of building models and emergency crowd simulation(2008) Oğuz, OğuzcanIn this thesis, we present an automatic building generation method based on procedural modeling approach, and a crowd animation system that simulates a crowd of pedestrians inside a city. While modeling the buildings, to achieve complex and consistent geometries we use shape grammars. The derivation process incorporates randomness so the produced models have the desired variation. The end shapes of the building models could be defined in a certain extent by the derivation rules. The behavior of human crowds inside a city is affected by the simulation scenario. In this thesis, we specifically intend to simulate the virtual crowds in emergency situations caused by an incident, such as a fire, an explosion, or a terrorist attack. We prefer to use a continuum dynamics-based approach to simulate the escaping crowd, which produces more efficient simulations than the agent-based approaches. Only the close proximity of the incident region, which includes the crowd affected by the incident, is simulated. In order to speed up the animation and visualization of the resulting simulation, we employ an offline occlusion culling technique. During runtime, we animate and render a pedestrian model only if it is visible to the user. In the pre-processing stage, the navigable area of the scene is decomposed into a grid of cells and the from-region visibility of these cells is computed with the help of hardware occlusion queries.