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Browsing by Subject "Frame rate"

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    Motion vector based features for content based video copy detection
    (IEEE, 2010) Taşdemir, K.; Çetin, A. Enis
    In this article, we propose a motion vector based feature set for Content Based Copy Detection (CBCD) of video clips. Motion vectors of image frames are one of the signatures of a given video. However, they are not descriptive enough when consecutive image frames are used because most vectors are too small. To overcome this problem we calculate motion vectors in a lower frame rate than the actual frame rate of the video. As a result we obtain longer vectors which form a robust parameter set representing a given video. Experimental results are presented. © 2010 IEEE.
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    Walkthrough in complex environments at interactive rates using level-of-detail
    (TÜBİTAK, 2002) Selçuk, Alper; Güdükbay, Uğur; Özgüç, Bülent
    One of the biggest problems in computer graphics is displaying huge geometric models at interactive rates. A lot of work has been done to achieve the required frame-rates in architecture, simulation, computer-aided design and entertainment applications. In this paper, a system that enables walkthrough in complex environments using level-of-detail approximations is explained. The system uses hierarchical triangulated models as input. In the preprocessing phase, multiresolution models of objects are created using polygonal simplification techniques. During walkthrough, fast frustum culling based on bounding boxes is performed to eliminate branches of hierarchy that are not visible. An appropriate level for detail of objects is selected and displayed depending on the distance of the objects to the camera. For far nodes in the hierarchy, geometric data in lower levels is ignored and textured bounding boxes are displayed. The system achieves interactive frame rates for moderately complex models containing up to a million polygons.

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