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Browsing by Subject "Flickering"

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    Increasing the sense of presence in a simulation environment using image generators based on visual attention
    (M I T Press, 2010-12) Ciflikli, B.; İşler, V.; Güdükbay, Uğur
    Flight simulator systems generally use a separate image-generator component. The host is responsible for the positional data updates of the entities and the image generator is responsible for the rendering process. In such systems, the sense of presence is decreased by model flickering. This study presents a method by which the host can minimize model flickering in the image-generator output. The method is based on preexisting algorithms, such as visibility culling and level of detail management of 3D models. The flickering is minimized for the visually important entities at the expense of increasing the flickering of the entities that are out of the user's focus using a new perception-based approach. It is shown through user studies that the new proposed approach increases the participants' sense of presence. © 2011 by the Massachusetts Institute of Technology.
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    Real-time smoke and flame detection in video
    (IEEE, 2005) Töreyin, B. Uğur; Dedeoğlu, Yiğithan; Çetin, A. Enis
    A novel method to detect smoke and/or flame by processing the video data generated by an ordinary camera monitoring a scene is proposed. It is assumed the camera is stationary. Since the smoke is semi-transparent, edges of image frames start loosing their sharpness and this leads to a decrease in the high frequency content of the image. To determine the smoke, the background of the scene is estimated and decrease of high frequency energy of the scene is monitored using the spatial wavelet transforms of the current and the background images. For the detection of flames, in addition to ordinary motion and color clues, flicker analysis is also carried out by analyzing the video in wavelet domain. These clues are combined to reach a final decision.

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