BUIR logo
Communities & Collections
All of BUIR
  • English
  • Türkçe
Log In
Please note that log in via username/password is only available to Repository staff.
Have you forgotten your password?
  1. Home
  2. Browse by Subject

Browsing by Subject "Design process"

Filter results by typing the first few letters
Now showing 1 - 9 of 9
  • Results Per Page
  • Sort Options
  • Loading...
    Thumbnail Image
    ItemOpen Access
    The architectural colour design process: an evaluation of sequential media via semantic ratings
    (John Wiley & Sons, 2010-01) Ural, S. E.; Yilmazer, S.
    In recent studies, contextual situations of applied colours are compared to colours presented as samples or chips. Findings of such studies point out different results in terms of similarities or differences between the evaluations of isolated abstract colours and contextualized situations. Architectural and spatial contexts have their own characteristics regarding colouring criteria, so it is of great importance to examine the architectural spatial colouring process from this point of view. This study explores this process by investigating the consistency of semantic ratings of four sequential stages of the architectural colour design process, namely, colour chips samples, abstract compositions, perspective drawings and 3D models. The architectural context for the study was a simple interior space. Fifteen different colour schemes were applied on the four media representing the stages. Subjects rated the 15 sets against seven bipolar, five-step semantic differential scales. The scales consisted of harmonious-discord, pleasant-unpleasant, comfortableuncomfortable, spacious-confined, static-dynamic, exciting-calming and extroverted-introverted. Findings indicated that there are significant associations between the evaluations of the abstract compositions, the perspective drawings and the 3D models; however, the evaluations of colour chips are significantly different than the others. The medium effect observed mostly between abstract and contextualized media. Additionally, factor analysis showed that pleasantness, harmony, spaciousness and comfort are connected in the evaluations of contextual situations, while pleasantness and harmony differ from spaciousness and comfort in the evaluations of colour chips and abstract compositions. The factor of activity (arousal) (dynamism, excitement, and extroversion) stays the same for all four media. It is also found that different colour characteristics are determinative over different media. © 2010 Wiley Periodicals, Inc.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Building of a “new” architectural tradition in Kyrgyzstan: the case study of the open air park “Manas Ayili”
    (2020-01) Baiborieva, Zhamilia
    Kyrgyzstan experienced very critical moment during a transition from the Soviet Union state into new independent republic. Despite being rooted in the rich history of great civilizations and cultural traditions, there was an urge for the new national identity, which would unify people. In this context, new national elites promoted a mythical figure of the noble Kyrgyz hero - Manas, to portray the primordial origins of Kyrgyz culture and a tradition centred on him. It turned his image into a powerful tool to forge a new Kyrgyz identity in a nation building process. The same year, a governmental committee announced a design competition for a realization of an open-air ethno-cultural park - “Manas Ayili”. The winner of the competition, a Kyrgyz architect Dyushen Omuraliev supervised both design and construction processes in the project. The aim of this thesis is to study the discourse of Omuraliev, and in particular to focus on his attempt on transfer of ethnic, cultural and mythical symbols into an architectural language. A “new” national architectural language expected to embody values and ideals of the brand new Kyrgyz nation, and at the same time to herald the construction of the strong tradition to support the new national identity. The thesis attempts to analyze and discuss the case study of Manas Ayili and an approach of the architect in order to point out the number of significant connections with the architectural theories. In particular, the thesis will be evaluated through the four key criteria: locus, metaphor, type and diagram, which would allow to relocate the discussion to an international level. Eventually, the thesis attempts to derive the process of “construction” or “invention” tradition by the architect, on the background of the complex political and social changes.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Collaborative digital environments to enhance the creativity of designers
    (Elsevier, 2015-01) Karakaya, A. F.; Demirkan H.
    This study explores the interaction of the essential components of creativity and collaboration in a digital environment in the design process. The framework is based on Amabile’s componential theory of creativity, which is composed of three intra-individual components of creativity and the social environment. The digital environment as the social component of creativity provides the technical infrastructure for the analysis of data related to creativity and collaboration. Protocol coding method is used for the analysis of the qualitative and quantitative data stored in The Modular Object Oriented Developmental Learning Environment (MOODLE) forum posts that were formed by the comments or critiques given during the collaboration process by the team members, instructors or jury members. Findings indicate that the social environment component named as the reactivity to proposals is closely related to idea generation as the creative relevant process component and group interaction as the task motivation component. Furthermore, it is found that the number of sketches and design ideas produced through critiques are the main design issues that enhance creativity in collaborative digital environments.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Fine arts perspective in user interface design
    (ACM, 2009) Kültür, Can; Veryeri Alaca I.
    In this poster, we first aim to explain an interdisciplinary approach and question an idea and attempt. Second, we aim to underline challenges and enablers of such an attempt. This idea can be briefly summarized as "inclusion of learning activities and assessments that are applied in coordination with the Department of Fine Arts might be necessary in terms of developing visual design skills". The target of this approach is improving the courses like 'human computer interaction' or 'user-interface design'.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    The layered dependency structure matrix for managing collaborative design processes
    (Open House International Association, 2014-03) Pektaş, Ş. T.
    Effective collaboration and knowledge management are the major contributors of success in the construction industry. Although a huge amount of interdisciplinary knowledge is exchanged in building design processes, there is a lack of tools for representing information flows. Therefore, this paper focuses on the collaboration between architects and structural engineers and introduces an innovative matrix-based tool named “The Layered Dependency Structure Matrix” for modeling and managing the discipline-specific and collaborative design activities. The proposed method is compared with the conventional techniques used in the industry and its application is demonstrated in a beam design example.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    On-line critiques in collaborative design studio
    (Springer, 2009-03) Sagun, A.; Demirkan, H.
    In this study, the Design Collaboration Model (DCM) was developed to provide a medium for the on-line collaboration of the design courses. The model was based on the situated and reflective practice characteristics of the design process. The segmentation method was used to analyse the design process observed both in the design diaries and the redline files that were composed of the problem domain and the design strategies. In the problem domain, it was observed that high emphasis was given to the design abstractions in the level of details of a space or sub-space. Also, the critics were more interested in the solution space than the problem space. As a design strategy, rejecting a solution was more practiced than proposing alternative solutions. Since the performance score of the students was highly correlated to the number of segments in critiques, it is concluded that quality rather than quantity of critiques determine the success level of proposed design solutions.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Reconciling computer and hand: The case of author identity in design presentations
    (2005) Şenyapılı, Burcu; Basa, İ
    As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being related to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Reflection of empathic design process on interior architecture students’ universal design solutions
    (Middle East Technical University, 2023-01-26) Yeşiltepe, Melis; Demirkan, Halime
  • Loading...
    Thumbnail Image
    ItemOpen Access
    Understanding the effects of cognition in creative decision-making : a creativity model for enhancing the design studio process
    (2005) Hasırcı, Deniz
    The demand for creativity is a significant concern in all educational environments, especially in institutions of design. Considering this, the study aspires to improve creativity in the design studio. Based on the theories and research addressing creativity in the design field, creative decision-making, and cognitive processes during creative activity, this study analyzes the creative process of design in depth by investigating the characteristics of the decisions made through the stages of the process, and means of supporting those decisions for the main purpose of enhancing academic and professional creativity. The study establishes its basic framework by combining two different models: ‘4P’s’ of creativity by Rhodes and the ‘Five Stages of the Sensational Thinking Model’ of O’Neill and Shallross (5R’s), and makes use of the methods of protocol analysis, observation, product assessment, and retrospective interviews. Implemented in the third year design studio in the Interior Architecture and Environmental Design Department, Bilkent University in Turkey, the study yielded significant results on preferred imagery and representation styles and quantity, time spent at different stages of the process, underdeveloped skills, behavior, in addition to student-student and student-instructor relations, and associations between creative processes and products. Moreover, constructive interaction between students was observed to be helpful in developing their ideas, and students who have used more imagery were detected as more creative. A model was proposed to understand the creative process and test the hypotheses, refined according to the study, and presented in a way to be readily utilized or adapted to various situations.

About the University

  • Academics
  • Research
  • Library
  • Students
  • Stars
  • Moodle
  • WebMail

Using the Library

  • Collections overview
  • Borrow, renew, return
  • Connect from off campus
  • Interlibrary loan
  • Hours
  • Plan
  • Intranet (Staff Only)

Research Tools

  • EndNote
  • Grammarly
  • iThenticate
  • Mango Languages
  • Mendeley
  • Turnitin
  • Show more ..

Contact

  • Bilkent University
  • Main Campus Library
  • Phone: +90(312) 290-1298
  • Email: dspace@bilkent.edu.tr

Bilkent University Library © 2015-2025 BUIR

  • Privacy policy
  • Send Feedback