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Browsing by Subject "Curricula"

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Now showing 1 - 8 of 8
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    The best way to unblock the pipeline in CS is by getting everyone to code in schools. A debate
    (ACM, 2016) Craig, A.; Lang, C.; Egan, M. A.; Ayfer, Reyyan
    Many believe that the push to increase the number of skilled computer scientists must be a multi-pronged approach and be institutionalized at all levels of education. Some federal and local governments are requiring that all students become proficient in technical areas in primary and secondary schooling. Will the call for all schools to teach every student coding be the magic bullet that unblocks the computing pipeline? Is adding another core subject to an already crowded curricula the answer? Are schools ready? It is noted that there is no universal computer science/coding curriculum for teachers to follow, some teachers don't have the skills or the enthusiasm to do this, not all students can think logically so why try to force them? In the words of Einstein "Everybody is a genius. But if you judge a fish by its ability to climb a tree, it will live its whole life believing that it is stupid".
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    Conduct problems among adolescents in Turkey: an analysis of research articles from 2000 to 2014
    (2016-06) Özyıl, Ali
    The aim of the current study was to analyze studies related to conduct problems among adolescents from 2000 to 2014 and synthesize findings. The study examines rates of involvement and exposure, different types of bullying, rates of cyber-bullying and associative factors of conduct problems along with the recommended non-curricular and curricular solutions by studies. Another aim of the current study was to illustrate a descriptive model which provides connection between what is done individually by researchers and gives general broad view about these findings. Articles for a meta-analysis were identified by using key word searches. Descriptive, correlational, intervention studies related to middle and high school in Turkey were collected. Master’s thesis, PhD dissertations, and minor journals that are not indexed by the Bilkent databases were not included. Studies related to risk taking behaviors and psychological problems were not included in the sample. The meta-analysis method was used to analyze the data. It can be speculated that adolescents face various conduct problems in Turkish schools and various associative factors related to conduct problems mediate the effect of these problems.
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    Experience using a project-based approach in an introductory programming course
    (IEEE, 2000) Davenport, D.
    This paper describes how and why our department chose to integrate a sophisticated visual programming environment (DELPHI) into the introductory programming course (CS101/2) of the first-year undergraduate engineering curriculum. It also reports on the outcome of this venture, which involved a switch from a conventional lecture-based approach to teaching CS102 to a project-based approach. While it meant more work for both students and teachers the overall response from both parties was very positive. Indeed, the resulting designs and subsequent survey results seem to confirm that students achieved a better appreciation and understanding of the course's objectives.
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    Fine arts perspective in user interface design
    (ACM, 2009) Kültür, Can; Veryeri Alaca I.
    In this poster, we first aim to explain an interdisciplinary approach and question an idea and attempt. Second, we aim to underline challenges and enablers of such an attempt. This idea can be briefly summarized as "inclusion of learning activities and assessments that are applied in coordination with the Department of Fine Arts might be necessary in terms of developing visual design skills". The target of this approach is improving the courses like 'human computer interaction' or 'user-interface design'.
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    Keeping the pace in CS-1 through the use of CMS
    (ACM, 2009) Kültür, Can
    In this poster, it is aimed to share the experience of using course management systems (CMS) in a CS-1 course. The aim was to focus on the individual needs of students while learning programming. Creating a social online environment for solving exercises and sharing solutions seemed to be effective to support instructors as well as students.
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    On-line critiques in collaborative design studio
    (Springer, 2009-03) Sagun, A.; Demirkan, H.
    In this study, the Design Collaboration Model (DCM) was developed to provide a medium for the on-line collaboration of the design courses. The model was based on the situated and reflective practice characteristics of the design process. The segmentation method was used to analyse the design process observed both in the design diaries and the redline files that were composed of the problem domain and the design strategies. In the problem domain, it was observed that high emphasis was given to the design abstractions in the level of details of a space or sub-space. Also, the critics were more interested in the solution space than the problem space. As a design strategy, rejecting a solution was more practiced than proposing alternative solutions. Since the performance score of the students was highly correlated to the number of segments in critiques, it is concluded that quality rather than quantity of critiques determine the success level of proposed design solutions.
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    Reconciling computer and hand: The case of author identity in design presentations
    (2005) Şenyapılı, Burcu; Basa, İ
    As computers were newly emerging in the field of architectural design, it was claimed that the impact of computers would change the way architects design and present. However, within the course of computer use in design, although the field of architectural practice might have been altered extremely, in architectural education there still seems to be a bond to conventional mind-hand-paper relation. One of the reasons for that bond is the fact that although being related to many technologies, architecture essentially positions itself around an artistic core that is still fed with conventional modes of creation. Architectural education aims at adopting and working on this very core. One of the major contributors in the formation of this core is the presence of author identity. This paper makes a critical approach to computers in terms of expressing author identity in design presentations especially during design education. We believe that the author identity is important in design education in terms of identifying the potential and skills of the student. Especially in design education the final step of design process turns out to be the presentation, unlike architectural practice where the presented design is actually built. Within this conception, two different studies were held in an educational environment with 160 design students and 20 design instructors. The results of both studies pointed at the fact that the digital opportunities that exist for design education should evolve around preserving and underlining the author identity in design presentations.
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    The shifting tides of academe: oscillation between hand and computer in architectural education
    (Springer Netherlands, 2006-09) Şenyapili, B.; Basa Ý.
    There is a current vacillation in choosing hand or computer for design presentation in academia. Although the computer emerged as very powerful alternative presentation medium, it could not sweep away the hand totally. Believing that this vacillation cannot only be due to the positive and negative aspects of both media, we worked with a group of students in a design curriculum to observe the factors that affect their choice of medium for presenting design ideas. The students were required to use both media for the same task, subsequently their satisfaction and evaluation were examined through a questionnaire. Students acknowledged the positive aspects of both media, rather than accumulating on one side. Findings led us to concur that the constant oscillation of architecture between art and science penetrates down to the individual choice of presentation medium. We assert that the warmness of hand is not deserted as it contemplates the artistic essence, while the digital perfection of the computers flirt with science. The ever-attended, age-old question of architecture's being art and/or science occupies the architectural agenda at various levels. Both the polarizations and the reconciliations have theoretical, practical and educational consequences. This paper locates itself within this context and proposes a new framework for analyzing the impacts of this oscillation in design presentation, concluding that the future of presentation in education points to the coexistence of both media.

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