Browsing by Author "Say, B."
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Item Open Access An analysis of english punctuation: the special case of comma(John Benjamins Publishing Co., 1998) Bayraktar, M.; Say, B.; Akman, V.Punctuation has usually been ignored by researchers in computational linguistics over the years. Recently, it has been realized that a true understanding of written language will be impossible if punctuation marks are not taken into account. This paper contains the details of a computer-aided exercise to investigate English punctuation practice for the special case of comma (the most significant punctuation mark) in a parsed corpus. The study classifies the various ‘structural’ uses of comma according to the syntaxpatterns in which comma occurs. The corpus (Penn Treebank) consists of syntactically annotated sentences with no part-of-speech tag information about the individual words.Item Unknown Current approaches to punctuation in computational linguistics(Springer/, 1997) Say, B.; Akman, V.Some recent studies in computational linguistics have aimed to take advantage of various cues presented by punctuation marks. This short survey is intended to summarise these research efforts and additionally, to outline a current perspective for the usage and functions of punctuation marks. We conclude by presenting an information-based framework for punctuation, influenced by treatments of several related phenomena in computational linguistics. © 1997 Kluwer Academic Publishers.Item Open Access Evaluation of an industrial case of gamification in software quality improvement(Serious Games Society, 2023-09-04) Say, B.; Altunel, Haluk; Kosa, M.; Koca-Atabey, M.The value of industrial-scale gamification interventions for improving software quality is a topic of interest for software engineering research; but it has not frequently been analysed from the perspective of the developer’s experiences. The objective of this study is to qualitatively evaluate developers’ experiences in a team-based, leaderboard-style gamification intervention in a large software house. To understand the dynamics of positive outcomes in improving code security and quality, semi-structured interviews were conducted regarding both technical and psychosocial aspects. Eight members of three different leaderboard teams with different standings in the final leaderboard were interviewed, and the transcripts were examined using Interpretive Phenomenological Analysis. The results showed that the gamification intervention did result in positive individual and team-based awareness and behaviour change in a range of technical practices such as unit testing, code reviewing, and design. Post intervention, the participants discussed how their motivation, sense of belonging, and communication improved, also expressing concerns over attainability and fairness of gamification goals and relevance to existing workload. The experiential perspective emerging from analysed themes gives broader insights in technical and socio-psychological dimensions than available in the current literature.Item Open Access An Information-based treatment of punctuation in discourse representation theory(John Benjamins Publishing, 1996-05) Say, B.; Akman, Varol; Martín-Vide, C.Punctuation has so far attracted attention within the linguistics community mostly from a syntactic perspective. In this paper, we give a preliminary account of the information-based aspects of punctuation, drawing our points from assorted, naturally-occurring sentences. We present our formal models of these sentences and the semantic contributions of punctuation marks. Our formalism is a simplified analogue of an extension—due to Nicholas Asher —of Discourse Representation Theory.