dc.contributor.advisor | Treske, Andreas | |
dc.contributor.author | Erçevik, Ece | |
dc.date.accessioned | 2020-08-26T13:25:26Z | |
dc.date.available | 2020-08-26T13:25:26Z | |
dc.date.copyright | 2020-06 | |
dc.date.issued | 2020-06 | |
dc.date.submitted | 2020-07-16 | |
dc.identifier.uri | http://hdl.handle.net/11693/53943 | |
dc.description | Cataloged from PDF version of article. | en_US |
dc.description | Thesis (M.S.): Bilkent University, Department of Communication and Design, İhsan Doğramacı Bilkent University, 2020. | en_US |
dc.description | Includes bibliographical references (leaves 110-114). | en_US |
dc.description.abstract | This thesis aims to investigate the nature of artworks created in the scope of
cyberspace and sonic art in analysis of the case artwork Lignum Vitae, a multimedia
artwork designed to be conducted in gallery space through sonic interactivity. In
light of Moholy-Nagy’s Theater of Totality (Moholy-Nagy, 1924) , the depiction of
artwork as organism is closely observed and represented through the multi
disciplinary aspects of Lignum Vitae, along which the responsiveness of the artwork
towards human interaction is explored. | en_US |
dc.description.statementofresponsibility | by Ece Erçevik | en_US |
dc.format.extent | xiv, 117 leaves : illustrations (color), charts ; 30 cm. | en_US |
dc.language.iso | English | en_US |
dc.rights | info:eu-repo/semantics/openAccess | en_US |
dc.subject | Generative art | en_US |
dc.subject | Interactivity | en_US |
dc.subject | Immersion | en_US |
dc.subject | Multi-disciplinary | en_US |
dc.subject | Organism | en_US |
dc.title | Lignum Vitae: an interactive organism design of cyberspace and sonic arts | en_US |
dc.title.alternative | Lignum Vitae: siber alan ve sonik sanat ile etkileşimli organizma tasarımı | en_US |
dc.type | Thesis | en_US |
dc.department | Department of Communication and Design | en_US |
dc.publisher | Bilkent University | en_US |
dc.description.degree | M.A. | en_US |
dc.identifier.itemid | B160307 | |