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dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, Bülenten_US
dc.contributor.authorMemişoğlu, Aydemiren_US
dc.contributor.authorYeşil, Mehmet Şahinen_US
dc.contributor.editorÖzaktaş, Haldun M.
dc.contributor.editorOnural, Levent
dc.date.accessioned2019-05-20T13:56:07Z
dc.date.available2019-05-20T13:56:07Z
dc.date.issued2008en_US
dc.identifier.isbn9783540725312
dc.identifier.urihttp://hdl.handle.net/11693/51438
dc.descriptionChapter 7
dc.language.isoEnglishen_US
dc.relation.ispartofThree-dimensional televisionen_US
dc.relation.ispartofseriesSignals and Communication Technology;
dc.relation.isversionofhttps://doi.org/10.1007/978-3-540-72532-9_7en_US
dc.subjectControl pointen_US
dc.subjectJoint angleen_US
dc.subjectSkin layeren_US
dc.subjectInverse kinematicen_US
dc.subjectInverse dynamicen_US
dc.titleModeling, animation, and rendering of human figuresen_US
dc.typeBook Chapteren_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage201en_US
dc.citation.epage238en_US
dc.identifier.doi10.1007/978-3-540-72532-9_7en_US
dc.publisherSpringeren_US
dc.contributor.bilkentauthorGüdükbay, Uğur
dc.identifier.eisbn9783540725329


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