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      • Department of Computer Engineering
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      Subdivision of 3D space based on the graph partitioning for parallel ray tracing

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      Author(s)
      İşler, V.
      Aykanat, Cevdet
      Özgüç, Bülent
      Editor
      Brunet, P.
      Jansen, F. W.
      Date
      1994
      Publisher
      Springer
      Pages
      182 - 190
      Language
      English
      Type
      Book Chapter
      Item Usage Stats
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      Book Title
      Photorealistic rendering in computer graphics: proceedings of the second eurographics workshop on rendering
      Series
      Focus on Computer Graphics: Tutorials and Perspectives in Computer Graphics
      Abstract
      An approach for parallel ray tracing is to subdivide the 3D space into rectangular volumes and assign the object descriptions with their related computations in each volume to a different processor. The subdivision process is critical in reducing the interprocessor communication overhead, and maintaining the load balance among processors of a multicomputer. In this paper, after a brief overview of parallel ray tracing, a heuristic is proposed to subdivide the 3D space by converting the problem into a graph partitioning problem. The proposed algorithm tries to minimize the communication cost while maintaining a load balance among processors.
      Keywords
      Computer graphic
      Load balance
      Coarse grid
      Subdivision scheme
      Reverse move
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      http://hdl.handle.net/11693/50946
      Published Version (Please cite this version)
      https://doi.org/10.1007/978-3-642-57963-9_18
      https://doi.org/10.1007/978-3-642-57963-9
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      • Department of Computer Engineering 1561
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