GPU-based neighbor-search algorithm for particle simulations
Journal of Graphics, GPU, and Game Tools
Taylor & Francis Inc.
31 - 42
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This paper presents a neighbor-search technique to be used in a GPU-based particle simulation framework. Neighbor searching is usually the most computationally expensive step in particle simulations. The usual approach is to subdivide the simulation space to speed up neighbor search. Here, we present a grid-based neighbor-search technique designed to work on programmable graphics hardware.