Show simple item record

dc.contributor.advisorTreske, Andreas
dc.contributor.authorÖzdem, Anıl
dc.date.accessioned2017-05-31T13:51:21Z
dc.date.available2017-05-31T13:51:21Z
dc.date.copyright2017-05
dc.date.issued2017-05
dc.date.submitted2017-05-30
dc.identifier.urihttp://hdl.handle.net/11693/33182
dc.descriptionCataloged from PDF version of article.en_US
dc.descriptionThesis (M.S.): Bilkent University, Department of Communication and Design, İhsan Doğramacı Bilkent University, 2017.en_US
dc.descriptionIncludes bibliographical references (leaves 104-110).en_US
dc.description.abstractThis thesis aims to study the usage of computer generated imagery in VJ Performance. The main workflow of VJ Practices has been divided into content, process, and output. The project includes the creation of computer generated visual material via generative/creative coding defined as content, VJ performance with these materials defined as process, and presentation of visuals via Video Projection Mapping Technology defined as output.en_US
dc.description.statementofresponsibilityby Anıl Özdem.en_US
dc.format.extentx, 110 leaves : illustrations (some color) ; 29 cmen_US
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectAudio Visual Arten_US
dc.subjectComputer Generated Imageryen_US
dc.subjectGenerative Codingen_US
dc.subjectLive Codingen_US
dc.subjectVJ Performanceen_US
dc.titleUsage of computer generated imagery in VJ performanceen_US
dc.title.alternativeBilgisayar üretimli imgelemenin VJ performansta kullanımıen_US
dc.typeThesisen_US
dc.departmentDepartment of Communication and Designen_US
dc.publisherBilkent Universityen_US
dc.description.degreeM.S.en_US
dc.identifier.itemidB155677


Files in this item

Thumbnail

This item appears in the following Collection(s)

Show simple item record