Usage of computer generated imagery in VJ performance
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Please cite this item using this persistent URLhttp://hdl.handle.net/11693/33182
This thesis aims to study the usage of computer generated imagery in VJ Performance. The main workflow of VJ Practices has been divided into content, process, and output. The project includes the creation of computer generated visual material via generative/creative coding defined as content, VJ performance with these materials defined as process, and presentation of visuals via Video Projection Mapping Technology defined as output.