A 3D garment design and simulation system
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In this thesis study, a 3D graphics environment for virtual garment design and simulation is presented. The proposed system enables the three dimensional construction of a garment from its two dimensional cloth panels, for which the underlying structure is a mass-spring model. Construction of the garment is performed through cutting, boundary smoothing , seaming and scaling. Afterwards, it is possible to do fitting on virtual mannequins like in the real life as if in a tailor’s workshop. The behavior of cloth under different environmental conditions is implemented applying a physically-based approach. As well as the simulation of the draping of garments, efficient and realistic visualization of garments is an important issue in cloth modelling. There are various material types and reflectance properties for fabrics. We have implemented a number of material and rendering options such as knitwear, woven cloth and standard shading methods such as Gouraud shading. Performance results of the system are presented at the end.