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dc.contributor.advisorÖzgüç, Bülenten_US
dc.contributor.authorMemişoğlu, Aydemiren_US
dc.date.accessioned2016-07-01T10:58:24Z
dc.date.available2016-07-01T10:58:24Z
dc.date.issued2003
dc.identifier.urihttp://hdl.handle.net/11693/29356
dc.descriptionCataloged from PDF version of article.en_US
dc.description.abstractArticulated figure animation receives particular attention of the computer graphics society. The techniques for animation of articulated figures range from simple interpolation between keyframes methods to motion-capture techniques. One of these techniques, inverse kinematics, which is adopted from robotics, provides the animator the ability to specify a large quantity of motion parameters that results with realistic animations. This study presents an interactive hierarchical motion control system used for the animation of human figure locomotion. We aimed to develop an articulated figure animation system that creates movements , like goal-directed motion and walking by using motion control techniques at different levels. Inverse Kinematics using Analytical Methods (IKAN) software, which was developed at the University of Pennsylvania, is utilized for controlling the motion of the articulated body using inverse kinematics.en_US
dc.description.statementofresponsibilityMemişoğlu, Aydemiren_US
dc.format.extentxiii, 88 leaves, illustrations, graphes, tables, 30 cmen_US
dc.language.isoEnglishen_US
dc.rightsinfo:eu-repo/semantics/openAccessen_US
dc.subjectkinematicsen_US
dc.subjectgaiten_US
dc.subjectsplineen_US
dc.subjectmotion controlen_US
dc.subjectarticulated figureen_US
dc.subjectinverse kinematicsen_US
dc.subject.lccT385 .M46 2003en_US
dc.subject.lcshComputer animation.en_US
dc.titleHuman motion control using inverse kinematicsen_US
dc.typeThesisen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.publisherBilkent Universityen_US
dc.description.degreeM.S.en_US
dc.identifier.itemidBILKUTUPB072054


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