Physically-based simulation of hair strips in real-time
Date
2005
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Source Title
WSCG SHORT Papers Proceedings
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UNION Agency - Science Press
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Pages
153 - 156
Language
English
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Abstract
In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. Copyright UNION Agency - Science Press.
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Hair simulation , Physically-based , Real-time , Strip-based , Hair rendering , Hair simulation , Hair strand , Hybrid approach , Mass-spring models , Particle systems , Physically-based , Physically-based simulation , Real time performance , Real-time , Strip-based , Computer graphics , Friction , Visualization , Computer vision