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      • Department of Computer Engineering
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      Physically-based simulation of hair strips in real-time

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      Author(s)
      Taşkıran, Hasan Dogu
      Güdükbay, Uğur
      Date
      2005
      Source Title
      WSCG SHORT Papers Proceedings
      Publisher
      UNION Agency - Science Press
      Pages
      153 - 156
      Language
      English
      Type
      Conference Paper
      Item Usage Stats
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      Abstract
      In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. Copyright UNION Agency - Science Press.
      Keywords
      Hair simulation
      Physically-based
      Real-time
      Strip-based
      Hair rendering
      Hair simulation
      Hair strand
      Hybrid approach
      Mass-spring models
      Particle systems
      Physically-based
      Physically-based simulation
      Real time performance
      Real-time
      Strip-based
      Computer graphics
      Friction
      Visualization
      Computer vision
      Permalink
      http://hdl.handle.net/11693/27302
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      • Department of Computer Engineering 1435
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