Physically-based simulation of hair strips in real-time
Date
2005Source Title
WSCG SHORT Papers Proceedings
Publisher
UNION Agency - Science Press
Pages
153 - 156
Language
English
Type
Conference PaperItem Usage Stats
102
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18
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Abstract
In this paper, we present our implementation of physically-based simulation of hair strips. We used a mass-spring model followed by a hybrid approach where particle systems and the method of clustering of hair strands are employed. All the forces related to springs are implemented: gravity, repulsions from collisions (head and ground), absorption (ground only), frictions (ground and air), internal spring frictions. Real-time performance is achieved for physically-based simulation of hair strips and promising results in terms of the realistic hair behavior and hair rendering are obtained. Copyright UNION Agency - Science Press.
Keywords
Hair simulationPhysically-based
Real-time
Strip-based
Hair rendering
Hair simulation
Hair strand
Hybrid approach
Mass-spring models
Particle systems
Physically-based
Physically-based simulation
Real time performance
Real-time
Strip-based
Computer graphics
Friction
Visualization
Computer vision