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dc.contributor.authorYeşil, M.Ş.en_US
dc.contributor.authorGüdükbay, U.en_US
dc.date.accessioned2016-02-08T11:47:32Z
dc.date.available2016-02-08T11:47:32Z
dc.date.issued2006en_US
dc.identifier.issn10939547
dc.identifier.urihttp://hdl.handle.net/11693/27207
dc.description.abstractA framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer. © 2006 IEEE.en_US
dc.language.isoEnglishen_US
dc.source.titleProceedings of the International Conference on Information Visualisationen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/IV.2006.89en_US
dc.subjectAction lineen_US
dc.subjectInverse kinematicsen_US
dc.subjectMulti-layered human modelsen_US
dc.subjectRenderingen_US
dc.subjectSkinningen_US
dc.subjectAnimationen_US
dc.subjectBoneen_US
dc.subjectInformation analysisen_US
dc.subjectInformation scienceen_US
dc.subjectInformation systemsen_US
dc.subjectInverse kinematicsen_US
dc.subjectSkinen_US
dc.subjectVisualizationen_US
dc.subject3D meshesen_US
dc.subjectcontrol pointsen_US
dc.subjectCurrent stateen_US
dc.subjectHuman bodiesen_US
dc.subjecthuman modellingen_US
dc.subjectHuman-Body-Model (BMG)en_US
dc.subjectInformation visualizationen_US
dc.subjectMulti-layereden_US
dc.subjectMuscle layersen_US
dc.subjectReal time frame ratesen_US
dc.subjectRealistic renderingen_US
dc.subjectSkin layersen_US
dc.subjectMuscleen_US
dc.titleRealistic rendering and animation of a multi-layered human body modelen_US
dc.typeConference Paperen_US
dc.departmentDepartment of Computer Engineering
dc.citation.spage785en_US
dc.citation.epage790en_US
dc.identifier.doi10.1109/IV.2006.89en_US


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