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      Realistic rendering and animation of a multi-layered human body model

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      Author
      Yeşil, Mehmet Şahin
      Güdükbay, Uğur
      Date
      2006
      Source Title
      Tenth International Conference on Information Visualisation (IV'06)
      Print ISSN
      1093-9547
      Publisher
      IEEE
      Pages
      785 - 790
      Language
      English
      Type
      Conference Paper
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      Abstract
      A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer. © 2006 IEEE.
      Keywords
      Action line
      Inverse kinematics
      Multi-layered human models
      Rendering
      Skinning
      Animation
      Bone
      Information analysis
      Information science
      Information systems
      Inverse kinematics
      Skin
      Visualization
      3D meshes
      control points
      Current state
      Human bodies
      human modelling
      Human-Body-Model (BMG)
      Information visualization
      Multi-layered
      Muscle layers
      Real time frame rates
      Realistic rendering
      Skin layers
      Muscle
      Permalink
      http://hdl.handle.net/11693/27207
      Published Version (Please cite this version)
      http://dx.doi.org/10.1109/IV.2006.89
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      • Department of Computer Engineering 1308

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