Realistic rendering and animation of a multi-layered human body model
Author
Yeşil, Mehmet Şahin
Güdükbay, Uğur
Date
2006Source Title
Tenth International Conference on Information Visualisation (IV'06)
Print ISSN
1093-9547
Publisher
IEEE
Pages
785 - 790
Language
English
Type
Conference PaperItem Usage Stats
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Metadata
Show full item recordAbstract
A framework for realistic rendering of a multi-layered human body model is proposed in this paper. The human model is composed of three layers: skeleton, muscle, and skin. The skeleton layer, represented by a set of joints and bones, controls the animation of the human body using inverse kinematics. Muscles are represented with action lines that are defined by a set of control points. An action line applies the force produced by a muscle on the bones and on the skin mesh. The skin layer is modeled as a 3D mesh and deformed during animation by binding the skin layer to both the skeleton and muscle layers. The skin is deformed by a two-step algorithm according to the current state of the skeleton and muscle layers. Performance experiments show that it is possible to obtain real-time frame rates for a moderately complex human model containing approximately 33,000 triangles on the skin layer. © 2006 IEEE.
Keywords
Action lineInverse kinematics
Multi-layered human models
Rendering
Skinning
Animation
Bone
Information analysis
Information science
Information systems
Inverse kinematics
Skin
Visualization
3D meshes
control points
Current state
Human bodies
human modelling
Human-Body-Model (BMG)
Information visualization
Multi-layered
Muscle layers
Real time frame rates
Realistic rendering
Skin layers
Muscle
Permalink
http://hdl.handle.net/11693/27207Published Version (Please cite this version)
http://dx.doi.org/10.1109/IV.2006.89Collections
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