dc.contributor.author | Bayraktar, Serkan | en_US |
dc.contributor.author | Güdükbay, Uğur | en_US |
dc.contributor.author | Özgüç, Bülent | en_US |
dc.coverage.spatial | Antalya, Turkey | en_US |
dc.date.accessioned | 2016-02-08T11:47:25Z | |
dc.date.available | 2016-02-08T11:47:25Z | |
dc.date.issued | 2006 | en_US |
dc.identifier.uri | http://hdl.handle.net/11693/27203 | |
dc.description | Date of Conference: 17-19 April 2006 | en_US |
dc.description.abstract | Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE. | en_US |
dc.language.iso | Turkish | en_US |
dc.source.title | 2006 IEEE 14th Signal Processing and Communications Applications | en_US |
dc.relation.isversionof | http://dx.doi.org/10.1109/SIU.2006.1659909 | en_US |
dc.subject | Computer graphics community | en_US |
dc.subject | Rigid objects | en_US |
dc.subject | Computational fluid dynamics | en_US |
dc.subject | Computer graphics | en_US |
dc.subject | Computer simulation | en_US |
dc.subject | Object recognition | en_US |
dc.title | Modeling interaction of fluid, fabric, and rigid objects for computer graphics | en_US |
dc.title.alternative | Sivi, kumaş ve kati cisim etkileşimlerinin bilgisayar grafiği için modellenmesi | en_US |
dc.type | Conference Paper | en_US |
dc.department | Department of Computer Engineering | en_US |
dc.citation.volumeNumber | 2006 | en_US |
dc.identifier.doi | 10.1109/SIU.2006.1659909 | en_US |
dc.publisher | IEEE | en_US |
dc.contributor.bilkentauthor | Güdükbay, Uğur | |