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dc.contributor.authorBayraktar, Serkanen_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, Bülenten_US
dc.coverage.spatialAntalya, Turkeyen_US
dc.date.accessioned2016-02-08T11:47:25Z
dc.date.available2016-02-08T11:47:25Z
dc.date.issued2006en_US
dc.identifier.urihttp://hdl.handle.net/11693/27203
dc.descriptionDate of Conference: 17-19 April 2006en_US
dc.description.abstractSimulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.en_US
dc.language.isoTurkishen_US
dc.source.title2006 IEEE 14th Signal Processing and Communications Applicationsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/SIU.2006.1659909en_US
dc.subjectComputer graphics communityen_US
dc.subjectRigid objectsen_US
dc.subjectComputational fluid dynamicsen_US
dc.subjectComputer graphicsen_US
dc.subjectComputer simulationen_US
dc.subjectObject recognitionen_US
dc.titleModeling interaction of fluid, fabric, and rigid objects for computer graphicsen_US
dc.title.alternativeSivi, kumaş ve kati cisim etkileşimlerinin bilgisayar grafiği için modellenmesien_US
dc.typeConference Paperen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.volumeNumber2006en_US
dc.identifier.doi10.1109/SIU.2006.1659909en_US
dc.publisherIEEEen_US
dc.contributor.bilkentauthorGüdükbay, Uğur


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