Modeling interaction of fluid, fabric, and rigid objects for computer graphics
2006 IEEE 14th Signal Processing and Communications Applications
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Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.
KeywordsComputer graphics community
Computational fluid dynamics
Published Version (Please cite this version)http://dx.doi.org/10.1109/SIU.2006.1659909
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