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      Modeling interaction of fluid, fabric, and rigid objects for computer graphics

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      Author(s)
      Bayraktar, Serkan
      Güdükbay, Uğur
      Özgüç, Bülent
      Date
      2006
      Source Title
      2006 IEEE 14th Signal Processing and Communications Applications
      Publisher
      IEEE
      Volume
      2006
      Language
      Turkish
      Type
      Conference Paper
      Item Usage Stats
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      Abstract
      Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.
      Keywords
      Computer graphics community
      Rigid objects
      Computational fluid dynamics
      Computer graphics
      Computer simulation
      Object recognition
      Permalink
      http://hdl.handle.net/11693/27203
      Published Version (Please cite this version)
      http://dx.doi.org/10.1109/SIU.2006.1659909
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      • Department of Computer Engineering 1435
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