Modeling interaction of fluid, fabric, and rigid objects for computer graphics
2006 IEEE 14th Signal Processing and Communications Applications Conference
MetadataShow full item record
Please cite this item using this persistent URLhttp://hdl.handle.net/11693/27203
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.
Showing items related by title, author, creator and subject.
Arkin, E.; Tekinerdogan, B. (CEUR-WS, 2013)One of the important problems in parallel computing is the mapping of the parallel algorithm to the parallel computing platform. Hereby, for each parallel node the corresponding code for the parallel nodes must be implemented. ...
Şaykol, E.; Sinop, A. K.; Güdükbay, U.; Ulusoy, Ö.; Çetin, A. E. (IEEE, 2004)There is an accelerating demand to access the visual content of documents stored in historical and cultural archives. Availability of electronic imaging tools and effective image processing techniques makes it feasible to ...
Tekinerdogan, B.; Arkin, E. (CEUR-WS, 2013)Mapping parallel algorithms to parallel computing platforms requires several activities such as the analysis of the parallel algorithm, the definition of the logical configuration of the platform, and the mapping of the ...