Modeling interaction of fluid, fabric, and rigid objects for computer graphics
Date
2006Source Title
2006 IEEE 14th Signal Processing and Communications Applications
Publisher
IEEE
Volume
2006
Language
Turkish
Type
Conference PaperItem Usage Stats
178
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views
119
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downloads
Abstract
Simulating every day phenomena such as fluid, rigid objects, or cloth and their interaction has been a challenge for the computer graphics community for decades. In this article techniques to model such interactions are explained briefly and some of the result of applying these tecniques are presented. © 2006 IEEE.
Keywords
Computer graphics communityRigid objects
Computational fluid dynamics
Computer graphics
Computer simulation
Object recognition
Permalink
http://hdl.handle.net/11693/27203Published Version (Please cite this version)
http://dx.doi.org/10.1109/SIU.2006.1659909Collections
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