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dc.contributor.authorBayraktar, Serkanen_US
dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, Bülenten_US
dc.coverage.spatialKos Island, Greece
dc.date.accessioned2016-02-08T11:42:15Z
dc.date.available2016-02-08T11:42:15Z
dc.date.issued2007-05en_US
dc.identifier.urihttp://hdl.handle.net/11693/27025
dc.descriptionDate of Conference: 7-9 May 2007
dc.descriptionConference name: 3DTV Conference, 2007
dc.description.abstractIn this paper, we propose a system for the practical animation of cloth materials. A mass spring based cloth model is used. Explicit time integration methods are used to solve the equations of motion. We update the spring constants dynamically according to the net force acting on them. In this way, spring constants do not grow arbitrarily to introduce numerical instability and realistic cloth appearance without over elongation is obtained. © 2007 IEEE.en_US
dc.language.isoEnglishen_US
dc.source.titleProceedings of 3DTV-CON, 2007en_US
dc.relation.isversionofhttp://dx.doi.org/10.1109/3DTV.2007.4379452en_US
dc.subjectCloth simulationen_US
dc.subjectCollision handlingen_US
dc.subjectMass-springen_US
dc.subjectOver-elasticityen_US
dc.subjectPhysically-baseden_US
dc.subjectAnimationen_US
dc.subjectDigital televisionen_US
dc.subjectElasticityen_US
dc.subjectEquations of motionen_US
dc.subjectSprings (components)en_US
dc.subjectTelevision broadcastingen_US
dc.titlePractical and realistic animation of clothen_US
dc.typeConference Paperen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.identifier.doi10.1109/3DTV.2007.4379452en_US
dc.publisherIEEE
dc.contributor.bilkentauthorGüdükbay, Uğur


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