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dc.contributor.authorAras, R.en_US
dc.contributor.authorBaşarankut, B.en_US
dc.contributor.authorÇapın, T.en_US
dc.contributor.authorÖzgüç, B.en_US
dc.date.accessioned2016-02-08T11:38:36Z
dc.date.available2016-02-08T11:38:36Z
dc.date.issued2008-07en_US
dc.identifier.issn0178-2789
dc.identifier.urihttp://hdl.handle.net/11693/26882
dc.description.abstractPhysically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.en_US
dc.language.isoEnglishen_US
dc.source.titleThe Visual Computer: international journal of computer graphicsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1007/s00371-008-0238-8en_US
dc.subjectDirect manipulationen_US
dc.subjectHair animationen_US
dc.subjectKey frameen_US
dc.subjectSketchingen_US
dc.subjectThree dimensionalen_US
dc.subjectWell stimulationen_US
dc.subjectDirect manipulation techniquesen_US
dc.subjectHair sketchingen_US
dc.subjectHuman hairsen_US
dc.subjectModel creationen_US
dc.subjectPhysically baseden_US
dc.subjectPhysically based simulationsen_US
dc.subjectSpringer (CO)en_US
dc.subjectTime dynamicen_US
dc.subjectAnimationen_US
dc.title3D Hair sketching for real-time dynamic & key frame animationsen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage577en_US
dc.citation.epage585en_US
dc.citation.volumeNumber24en_US
dc.citation.issueNumber7-9en_US
dc.identifier.doi10.1007/s00371-008-0238-8en_US
dc.publisherSpringeren_US


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