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      3D Hair sketching for real-time dynamic & key frame animations

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      Author
      Aras, R.
      Başarankut, B.
      Çapın, T.
      Özgüç, B.
      Date
      2008-07
      Source Title
      The Visual Computer: international journal of computer graphics
      Print ISSN
      0178-2789
      Publisher
      Springer
      Volume
      24
      Issue
      7-9
      Pages
      577 - 585
      Language
      English
      Type
      Article
      Item Usage Stats
      149
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      118
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      Abstract
      Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.
      Keywords
      Direct manipulation
      Hair animation
      Key frame
      Sketching
      Three dimensional
      Well stimulation
      Direct manipulation techniques
      Hair sketching
      Human hairs
      Model creation
      Physically based
      Physically based simulations
      Springer (CO)
      Time dynamic
      Animation
      Permalink
      http://hdl.handle.net/11693/26882
      Published Version (Please cite this version)
      http://dx.doi.org/10.1007/s00371-008-0238-8
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      • Department of Computer Engineering 1368
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