3D Hair sketching for real-time dynamic & key frame animations
Author
Aras, R.
Başarankut, B.
Çapın, T.
Özgüç, B.
Date
2008-07Source Title
The Visual Computer: international journal of computer graphics
Print ISSN
0178-2789
Publisher
Springer
Volume
24
Issue
7-9
Pages
577 - 585
Language
English
Type
ArticleItem Usage Stats
149
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118
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Abstract
Physically based simulation of human hair is a well studied and well known problem. But the "pure" physically based representation of hair (and other animation elements) is not the only concern of the animators, who want to "control" the creation and animation phases of the content. This paper describes a sketch-based tool, with which a user can both create hair models with different styling parameters and produce animations of these created hair models using physically and key frame-based techniques. The model creation and animation production tasks are all performed with direct manipulation techniques in real-time. © 2008 Springer-Verlag.
Keywords
Direct manipulationHair animation
Key frame
Sketching
Three dimensional
Well stimulation
Direct manipulation techniques
Hair sketching
Human hairs
Model creation
Physically based
Physically based simulations
Springer (CO)
Time dynamic
Animation