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      Animation of boiling phenomena

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      Author
      Bülbül, Abdullah
      Küçüktunç, Onur
      Özgüç, Bülent
      Date
      2008-05
      Source Title
      3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2008 Proceedings
      Publisher
      IEEE
      Pages
      357 - 360
      Language
      English
      Type
      Conference Paper
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      Abstract
      Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time. ©2008 IEEE.
      Keywords
      Animation
      Boiling phenomena
      Fluid simulation
      Implicit surfaces
      Chlorine compounds
      Computational geometry
      Computer graphics
      Computer networks
      Digital television
      Fluid dynamics
      Fluid mechanics
      Offshore oil well production
      3-D video
      Television broadcasting
      Permalink
      http://hdl.handle.net/11693/26871
      Published Version (Please cite this version)
      http://dx.doi.org/10.1109/3DTV.2008.4547882
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      • Department of Computer Engineering 1368
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