Animation of boiling phenomena
Author
Bülbül, Abdullah
Küçüktunç, Onur
Özgüç, Bülent
Date
2008-05Source Title
3DTV-Conference: The True Vision - Capture, Transmission and Display of 3D Video, 3DTV-CON 2008 Proceedings
Publisher
IEEE
Pages
357 - 360
Language
English
Type
Conference PaperItem Usage Stats
137
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133
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Abstract
Phenomenon of boiling is a challenging topic for computer graphics due to its complex hydrodynamics and formulation. Realistic fluid animations require very heavy three-dimensional fluid flow calculations, and surface estimations as well. However, realism and performance are the two important objectives of the boiling animation for a real-time application. We present an efficient method for the simulation of boiling water in this paper. The method is based on modeling the bubbles and waves as particles. Grid-based approach is used both for the heating and the fluid surface. Our technique makes it possible to produce the animation of boiling phenomena nearly in real-time. ©2008 IEEE.
Keywords
AnimationBoiling phenomena
Fluid simulation
Implicit surfaces
Chlorine compounds
Computational geometry
Computer graphics
Computer networks
Digital television
Fluid dynamics
Fluid mechanics
Offshore oil well production
3-D video
Television broadcasting