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      • Department of Computer Engineering
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      A hybrid representation for modeling, interactive editing, and real-time visualization of terrains with volumetric features

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      Author(s)
      Koca, Çetin
      Güdükbay, Uğur
      Date
      2014
      Source Title
      International Journal of Geographical Information Science
      Print ISSN
      1365-8816
      Publisher
      Taylor and Francis Ltd.
      Volume
      28
      Issue
      9
      Pages
      1821 - 1847
      Language
      English
      Type
      Article
      Item Usage Stats
      226
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      396
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      Abstract
      Terrain rendering is a crucial part of many real-time applications. The easiest way to process and visualize terrain data in real time is to constrain the terrain model in several ways. This decreases the amount of data to be processed and the amount of processing power needed, but at the cost of expressivity and the ability to create complex terrains. The most popular terrain representation is a regular 2D grid, where the vertices are displaced in a third dimension by a displacement map, called a heightmap. This is the simplest way to represent terrain, and although it allows fast processing, it cannot model terrains with volumetric features. Volumetric approaches sample the 3D space by subdividing it into a 3D grid and represent the terrain as occupied voxels. They can represent volumetric features but they require computationally intensive algorithms for rendering, and their memory requirements are high. We propose a novel representation that combines the voxel and heightmap approaches, and is expressive enough to allow creating terrains with caves, overhangs, cliffs, and arches, and efficient enough to allow terrain editing, deformations, and rendering in real time.
      Keywords
      Caves
      Cliffs
      Heightmap
      Overhangs
      Terrain editing
      Terrain representation
      Terrain visualization
      Permalink
      http://hdl.handle.net/11693/26473
      Published Version (Please cite this version)
      http://dx.doi.org/10.1080/13658816.2014.900560
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      • Department of Computer Engineering 1561
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