Real-time virtual fitting with body measurement and motion smoothing

Date
2014
Editor(s)
Advisor
Supervisor
Co-Advisor
Co-Supervisor
Instructor
Source Title
Computers & Graphics: an international journal of systems & applications in computer graphics
Print ISSN
0097-8493
Electronic ISSN
Publisher
Pergamon Press
Volume
43
Issue
Pages
31 - 43
Language
English
Journal Title
Journal ISSN
Volume Title
Series
Abstract

We present a novel virtual fitting room framework using a depth sensor, which provides a realistic fitting experience with customized motion filters, size adjustments and physical simulation. The proposed scaling method adjusts the avatar and determines a standardized apparel size according to the user's measurements, prepares the collision mesh and the physics simulation, with a total of 1 s preprocessing time. The real-time motion filters prevent unnatural artifacts due to the noise from depth sensor or self-occluded body parts. We apply bone splitting to realistically render the body parts near the joints. All components are integrated efficiently to keep the frame rate higher than previous works while not sacrificing realism.

Course
Other identifiers
Book Title
Citation
Published Version (Please cite this version)