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dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, B.en_US
dc.date.accessioned2016-02-08T10:56:39Z
dc.date.available2016-02-08T10:56:39Z
dc.date.issued1990en_US
dc.identifier.issn0097-8493
dc.identifier.urihttp://hdl.handle.net/11693/26218
dc.description.abstractOne of the most important problems of available solid modeling systems is that the range of shapes generated is limited. It is not easy to model objects with free-form surfaces in a conventional solid modeling system. Such objects can be defined arbitrarily, but then operations on them are not transparent and complications occur. A method for achieving free-form effect is to define regular objects or surfaces, then deform them. This keeps various properties of the model intact while achieving the required visual appearance. This paper discusses a number of geometric modeling techniques with deformations applied to them in attempts to combine various approaches developed so far.en_US
dc.language.isoEnglishen_US
dc.source.titleComputers and Graphicsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/0097-8493(90)90071-5en_US
dc.titleFree-form solid modeling using deformationsen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage491en_US
dc.citation.epage500en_US
dc.citation.volumeNumber14en_US
dc.citation.issueNumber3-4en_US
dc.identifier.doi10.1016/0097-8493(90)90071-5en_US
dc.publisherPergamon Pressen_US
dc.contributor.bilkentauthorGüdükbay, Uğur


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