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dc.contributor.authorİşler, Veysien_US
dc.contributor.authorÖzgüç, Bülenten_US
dc.date.accessioned2016-02-08T10:56:05Z
dc.date.available2016-02-08T10:56:05Z
dc.date.issued1991en_US
dc.identifier.issn0097-8493
dc.identifier.urihttp://hdl.handle.net/11693/26175
dc.description.abstractIn many computer graphics applications such as CAD, realistic displays have very important and positive effects on the users of the system. There are several techniques to generate realistic images with the computer. Ray tracing gives the most effective results by simulating the interaction of light with its environment. However, it may require an excessive amount of time to generate an image. In this article, we present a survey of methods developed to speed up the ray tracing algorithm and introduce a fast ray tracer to process a 3D scene that is defined by interactive 3D modeling software.en_US
dc.language.isoEnglishen_US
dc.source.titleComputers and Graphicsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/0097-8493(91)90074-Ren_US
dc.subjectComputer aided designen_US
dc.subjectComputer software, applicationsen_US
dc.subjectGraphic methodsen_US
dc.subjectMathematical techniquesen_US
dc.subjectGlobal shadingen_US
dc.subjectRay tracing algorithmsen_US
dc.subjectRealistic displaysen_US
dc.subjectComputer graphicsen_US
dc.titleFast ray tracing 3D modelsen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.citation.spage205en_US
dc.citation.epage216en_US
dc.citation.volumeNumber15en_US
dc.citation.issueNumber2en_US
dc.identifier.doi10.1016/0097-8493(91)90074-Ren_US


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