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dc.contributor.authorGüdükbay, Uğuren_US
dc.contributor.authorÖzgüç, B.en_US
dc.contributor.authorTokad, Y.en_US
dc.date.accessioned2016-02-08T10:54:51Z
dc.date.available2016-02-08T10:54:51Z
dc.date.issued1993en_US
dc.identifier.issn0097-8493
dc.identifier.urihttp://hdl.handle.net/11693/26086
dc.description.abstractWe describe a system for the animation of rigid and deformable models. The system uses the approaches from elasticity theory for animating the models. Two different formulations, namely the primal and the hybrid formulations, are implemented so that the user could select the suitable one for an animation depending on the rigidity of the models. Collision of the models with impenetrable obstacles and constraining model points to fixed positions in space are implemented for use in the animations.en_US
dc.language.isoEnglishen_US
dc.source.titleComputers and Graphicsen_US
dc.relation.isversionofhttp://dx.doi.org/10.1016/0097-8493(93)90053-Cen_US
dc.titleAn animation system for rigid and deformable modelsen_US
dc.typeArticleen_US
dc.departmentDepartment of Computer Engineeringen_US
dc.departmentDepartment of Computer Technology and Information Systemsen_US
dc.departmentDepartment of Mathematicsen_US
dc.citation.spage71en_US
dc.citation.epage77en_US
dc.citation.volumeNumber17en_US
dc.citation.issueNumber1en_US
dc.identifier.doi10.1016/0097-8493(93)90053-Cen_US
dc.contributor.bilkentauthorGüdükbay, Uğur


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