Mars: A tool-based modeling, animation, and parallel rendering system
Date
1994Source Title
The Visual Computer
Print ISSN
0178-2789
Electronic ISSN
1432-2315
Publisher
Springer
Volume
11
Issue
1
Pages
1 - 14
Language
English
Type
ArticleItem Usage Stats
224
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views
195
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downloads
Abstract
This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.
Keywords
In-between coherenceKeyframe animation
Multicomputer architectures
Parallel rendering
Parallel z-buffer algorithm
Computer aided software engineering
Computer simulation
Data structures
Parallel algorithms
Parallel processing systems
Real time systems
Three dimensional computer graphics
Inbetween coherence
Keyframe animation
Modeling animation and rendering system
Multicomputer architectures
Animation
Permalink
http://hdl.handle.net/11693/25984Published Version (Please cite this version)
http://dx.doi.org/10.1007/BF01900695Collections
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