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      Mars: A tool-based modeling, animation, and parallel rendering system

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      Author(s)
      Aktıhanoğlu, M.
      Özgüç, B.
      Aykanat, Cevdet
      Date
      1994
      Source Title
      The Visual Computer
      Print ISSN
      0178-2789
      Electronic ISSN
      1432-2315
      Publisher
      Springer
      Volume
      11
      Issue
      1
      Pages
      1 - 14
      Language
      English
      Type
      Article
      Item Usage Stats
      224
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      195
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      Abstract
      This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.
      Keywords
      In-between coherence
      Keyframe animation
      Multicomputer architectures
      Parallel rendering
      Parallel z-buffer algorithm
      Computer aided software engineering
      Computer simulation
      Data structures
      Parallel algorithms
      Parallel processing systems
      Real time systems
      Three dimensional computer graphics
      Inbetween coherence
      Keyframe animation
      Modeling animation and rendering system
      Multicomputer architectures
      Animation
      Permalink
      http://hdl.handle.net/11693/25984
      Published Version (Please cite this version)
      http://dx.doi.org/10.1007/BF01900695
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      • Department of Computer Engineering 1561
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