Mars: A tool-based modeling, animation, and parallel rendering system
The Visual Computer
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This paper describes a system for modeling, animating, previewing and rendering articulated objects. The system has a modeler of objects that consists of joints and segments. The animator interactively positions the articulated object in its stick, control vertex, or rectangular prism representation and previews the motion in real time. Then the data representing the motion and the models is sent to a multicomputer [iPSC/2 Hypercube (Intel)]. The frames are rendered in parallel, exploiting the coherence between successive frames, thus cutting down the rendering time significantly. Our main aim is to make a detailed study on rendering of a sequence of 3D scenes. The results show that due to an inherent correlation between the 3D scenes, an efficient rendering can be achieved. © 1994 Springer-Verlag.
Parallel z-buffer algorithm
Computer aided software engineering
Parallel processing systems
Real time systems
Three dimensional computer graphics
Modeling animation and rendering system
Published Version (Please cite this version)http://dx.doi.org/10.1007/BF01900695
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