Hologram synthesis for photorealistic reconstruction

Date

2008

Authors

Janda, M.
Hanák, I.
Onural, L.

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Abstract

Computation of diffraction patterns, and thus holograms, of scenes with photorealistic properties is a highly complicated and demanding process. An algorithm, based primarily on computer graphics methods, for computing full-parallax diffraction patterns of complicated surfaces with realistic texture and reflectivity properties is proposed and tested. The algorithm is implemented on single-CPU, multiple-CPU and GPU platforms. An alternative algorithm, which implements reduced occlusion diffraction patterns for much faster but somewhat lower quality results, is also developed and tested. The algorithms allow GPU-aided calculations and easy parallelization. Both numerical and optical reconstructions are conducted. The results indicate that the presented algorithms compute diffraction patterns that provide successful hotorealistic reconstructions; the computation times are acceptable especially on the GPU implementations.

Source Title

Journal of the Optical Society of America A: Optics and Image Science, and Vision

Publisher

Optical Society of America

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Citation

Published Version (Please cite this version)

Language

English